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  1. #13
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Gormogon View Post
    Can dps but can't dodge mechanics = wipe
    Can dodge mechanics but can't dps = wipe

    I don't see how one is better than the other when the end result is the same.
    Dps occasionally messes up mechanics but has enough dps=eventually beat fight
    Dps eats non lethal mechanics but has good dps=harder on healers but you will beat fight fairly consistently

    Dps will fail a mechanic if they get them but has enough dps=you will beat the fight if that dps doesnt get a mechanic to deal with. Happens more often then you think with how se have designed the fights. In turn 9 i never got once got divebomb marker until after we beat the fight.
    Dps dodges/does every mechanic but does 80dps=you will never ever beat the fight.

    Btw with voice chat, a more aware player can simply call out mechanics or tell x player what to do. Example blighted boquet. Raid leader calls out stop! when he sees it . Even the most mechanically weak player can be helped there.
    Without a dps meter how much can you really help dps players? Or even see if they listen to your "help" .Pugs are notorious for having dps player who refuse to take your dps advice. Especially if there is no concrete proof for you or them to see improvement.

    Good dps lets you progress to next phase skipping mechanics needing to be done.
    SE have designed new coil with strict dps checks and hp% phases. Dps meter is an invaluble tool. Those who hate dps meters for the chance of being shown to have low dps have a bad mentality for endgame progression. Perhaps SE should only have a dps meter where it truly matters, such as second coil and maybe the extreme primals.

    It could be similar to PvP. Show a damage report at the end of the boss battle. Showing % of damage each dps did.
    (2)
    Last edited by sharazisspecial; 05-31-2014 at 03:52 AM.

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