I don't get why people are okay to be judged by a gear's ilvl but not by their performance. In my eyes, I'd rather be judged on my skill, not on my ilvl.
I don't get why people are okay to be judged by a gear's ilvl but not by their performance. In my eyes, I'd rather be judged on my skill, not on my ilvl.
Actually speaking of Titan. This scenario always amuses me.
Titan EX party finder group ilvl 85 req, gets to heart, nobody dead, Fails DPS check. What do?
Yoshi already said DPS meters is built into the game for testing boss purposes but not viewable to the public. At very least they should make your own dps viewable to you so you can see how you are doing. As it is now there is no way to tell how you are doing or if a rotation works better or worse or experiment with different rotations to improve your play.
They said viewable through training dummies.Yoshi already said DPS meters is built into the game for testing boss purposes but not viewable to the public. At very least they should make your own dps viewable to you so you can see how you are doing. As it is now there is no way to tell how you are doing or if a rotation works better or worse or experiment with different rotations to improve your play.
Yet the thing players obsessed with numbers wont seem to understand is that fights have their own mechanics and their own HP.
A rotation no matter how number glorified one can make it be means nothing if it can't adjust itself to the situation that will hinder it. Numbers deny diversity for the sake of achieving the best number possible and that gets translated into players being harassed for not following that standard. Which we continue to see throughout this entire thread were those same people try and justify their behavior and attitude towards others.
Dps meter is a tool that a bad player could use to improve their performance.
Bad players are going to get kicked from pugs regardless of whether everyone get an official dps meter or not. Because yoshi is ok with 3rd party plugins as long as you dont harrass others over it. So currently we have bad dps remain bad and just get silently get booted or just continue to cause wipes. Im not sure how this is the ideal over actually giving them an extra tool to improve themselves...
This is the role of the dpsYet the thing players obsessed with numbers wont seem to understand is that fights have their own mechanics and their own HP.
Healer need to beat fight mechanics AND HEAL WELL
Tanks needs to beat fight mechanics AND HOLD HATE (along with using cool-downs properly)
Dps need to beat fight mechanics AND DPS WELL
Why do dps get a free pass ? Maybe its why it is so popular since bad dps is hidden due to no dps meter they can avoid being punished whereas a bad healer/tank is so obvious and thus they are forced to improve . Maybe if bad dps were more obvious there would be more tank and healers lol.
Last edited by sharazisspecial; 05-31-2014 at 09:09 AM.
You mean not good OOM and heal decent and sometimes even DPS.
Tanks need to have effecient HP, know when to mitigate damage or avoid it if possible while keeping buffs up.
DPS is more than just DPSing but also avoiding mechanics and keeping buffs and debuffs up.
DPS don't get a free pass. DPS meters don't gauge proper group contribution.
I don't care about running with bads as long as that minimal threshhold is still achieveable. I don't care if I have to pull my weight and someone else. Yet DPS aren't for situational adjustments and never will be.
For second coil that minimal threshold is really high =P. IF you are barely hitting then thats mean boss dies in the middle of his enrage XD.
Btw the way output more dps then neccesary makes fights much more easier too. Its allows you to skip mechanics, which may kill people, saves healer mana and it even lets you practice the "hard phase" more.
I main whm and feel like whm is too similar to blm(but way more extreme). Good aoe , bad single target. Great for trash bad for boss. Even with my 110 wpn and buffs/food i just barely do more then tanks (whm rotation is the most simple rotation ever too..). Now sch they can do some really nice dps and they have the luxury of having 2 dps spells that never miss. LoL i want to get 115 sch book just so i can put out rediculous dps in pugs.
I hope when SE said other jobs will get a dps tweak besides BLM they meant whm . I really doubt it though.
Last edited by sharazisspecial; 05-31-2014 at 09:32 AM.
Y wheres the whm dps love? How horrible it is to spend 2-3 second casting a spell for it to miss...
What does this even mean. Nobody needs a parser/DPS meter to see that a summoner's Garuda is killing Renauds/Spiny Plumes, someone is standing in Bind+s incorrectly in T8 and wiping the group, or that a DPS is messing up meteor placement in T9. Your eyeballs gauge that. But DPS's primary way to contribute to a group is DPS, not correctly executing gimmicks that are needed to avoid insta-wipes.
The clearest example of this is in turn 8. It has a very specific AND high threshold that a group needs to reach as a minimum in order to win. If you don't meet that standard you will wipe to the hard enrage. Period. This is where a parser/DPS meter matters. You need to see what EVERY single member of your group is putting in order to calculate whether you meet the threshold needed to avoid a wipe. This is the clearest instance of a DPS meter gauging group contribution, you can see which DPS(es) are getting carried and if needed remove them.
You may be willing to carry someone else by pulling their weight but the fact remains that the threshold is so tight with current gear ilevels that you would also need 3-4 other DPS, a whm willing to effectively solo heal the fight and a scholar willing to play in cleric stance for most of the fight in order to carry that persons weight and most people aren't willing to do that since they often need 5 DPS optimally played DPS and a SCH in cleric stance to beat the fight the first time to begin with.
But even outside of Turn 8, there is no method to see your accuracy rate in coil without a parser. Sorry but SMNs will never know their Garudas are blind as a bat without a parser without having to look at every line of their combat log like its a medieval text they're researching. All tank and DPS classes face the similar problem because having too much accuracy is a waste of a secondary stat and changes gearing choices dramatically. Similarly there's no way to test the effective mitigation rates of the 3 kinds of shields available to paladins, heals per second, damage shielded per second by scholars, etc without meters. All of these are important for progression content.
Yes, DPS meters will be used to shame players into leaving pts/them getting kicked and that's unfortunate but you can solve or at least mitigate this problem by limiting DPS meters to lockout content that's not available in DF, (i.e. Second Coil of Bahamut) because this is the only part of the game where it does matter outside of gloating reasons. People need to know whats going on with their groups DPS otherwise they won't meet the DPS checks that each turn of the new coil has since each one has a hard enrage mechanic that is DPS check related. And for all your talk of testing rotations on testing dummies how are people supposed to do that without a parser either? Stopwatch and pencil/paper? You need at least 5min to test a general rotation, longer to test other stuff like crit rate, and unless youre at the testing dummy at 3am when nobody else is, it can also be impossible to find your data in the battle log as well without a parser.
Last edited by loldrg; 05-31-2014 at 10:04 AM. Reason: Post too long
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