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  1. #31
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Gesser View Post
    I just want the win:loss ratio reduced, 5:1 is highly inequitable & far too heavily favors the winners.
    LOL you lost,
    you should be happy with any favor.
    (2)

  2. #32
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Camate View Post
    Greetings,

    Currently, we’re not planning to make any adjustments in relation to PvP rewards.
    Should there be any change, we’ll be sure to let you know.
    The way the current system is, you basically have 3 groups of people:

    1) Hardcore PvPers who either trade wins, or solo queue, or otherwise spam PvP until they have a full set of iLVL 100 PvP gear (obtaining it VERY quickly) and just crushing anyone who opposes them because the gear gap is so huge that skill doesn't even matter anymore
    2) Complete newbies who enter PvP with AF1 (or worse) gear, often not even with so much as a relic weapon, much less any PvP gear
    3) Average players who are interested in PvP, but don't have the time to spam PvP forever to get the best gear quickly

    I guess the current system is rad for Group 1, which is a total minority. Group 3 is probably the largest group, but I imagine most of them are quickly discouraging from PvPing after getting Group 1 on the opposite team and/or Group 2 on the same team often enough.

    All in all, the way PvP is set up, doesn't really do much to encourage anyone new to try out PvP. No one wants to do 100s and 100s and 1000s of wins to get this stuff, besides I guess the win traders, and people who solo queue as tank. Everyone else has probably given up on PvP by now (and rightfully so).
    (9)

  3. #33
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Hiruke View Post
    snip
    The grind itself isn't necessarily the problem. Sure they could lower the cost of things or up the reward and such, but it's not going to really do anything in keeping a lot of people there. The current PvP games are a little too... redundant? The format is fine for purely tournament style play, and while there are people that prefer that, most folks grow tired of that format rather fast. It also doesn't help when the arena itself is just a small boxed area. Large scale battles are a must for the general populous, and hopefully Frontlines can be just enough of a chaos provider as is needed. Still, even that won't be enough over time. Objective based PvP can be quite helpful to add life to the feature, though I don't believe that it's really needed just yet.
    (1)

  4. #34
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Logo View Post
    LOL you lost,
    you should be happy with any favor.
    It's not about that.

    Winners or win traders will always remain leagues beyond the losers...

    For instance, a group of 3 win trades to Rank 3 & they all get purify along with 1 PvP piece...

    An unfortunate fresh pvp'r will lose nigh every time against them.

    They don't stand a chance & therefore their growth will practically remain a pitiful rate in comparison to win-traders.

    I personally have about a 65% win rate only ever solo-queuing & without ever having win-traded, so I'm not really speaking on my own behalf.

    5:1 experience gain doesn't sound overboard to you, really?
    (2)
    Last edited by Gesser; 05-30-2014 at 03:04 PM.

  5. #35
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Mupod View Post
    I think someone at SE needs to try and grind to 40 with these queue times, before deeming the current exp rewards acceptable.
    To be fair to SE, I don't think we're supposed to have an easy or quick time going to 40. PvP is supposed to be a perpetual participation content. If we were able to make it to 40 in a patch, they'd have to up the cap again to keep players happy, which in turn just widens the gap between new players and veterans and makes it even less accessible.

    It's a larger issue though because wintraders are able to grind it out anyway and have that shit within a month while those who actually play PvP as PvP suffer for it because the rewards aren't very large.
    (0)

  6. #36
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Garlyle View Post
    To be fair to SE, I don't think we're supposed to have an easy or quick time going to 40. PvP is supposed to be a perpetual participation content. If we were able to make it to 40 in a patch, they'd have to up the cap again to keep players happy, which in turn just widens the gap between new players and veterans and makes it even less accessible.

    It's a larger issue though because wintraders are able to grind it out anyway and have that shit within a month while those who actually play PvP as PvP suffer for it because the rewards aren't very large.
    I agree with you... but between roughly 3,500 & 6,000 matches to get to Rank 40 is ludicrous.

    Especially in view of win-traders & with regards to those who try to do it legit.

    I could see 2,000-2,500.
    (4)

  7. #37
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Fusionx View Post
    I think we should wait till Frontlines to see if PvP EXP yields are larger in that content.
    So when Frontlines is out, they might as well just delete the Wolves' Den? I'm already worried enough at them implying Wolves' Den is the "real" PvP, they seem to have gotten it backwards. While we don't know the details yet, Frontlines sounds far more interesting than Wolves' Den, yet they're saying it's a good place to get started with PvP... Surely Wolves' Den should be where players start (it's even described as a training arena), it should have high EXP. Frontlines should be the "endgame" of PvP, with high Wolf Marks.

    @Camate; There are no plans to increase rewards from PvP battles, but I recall there will be new Challenge Logs in 2.28 or 2.3, will some of those at least be for PvP?
    (0)
    Last edited by Nalien; 05-30-2014 at 05:15 PM.

  8. #38
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    10 minute fight for 60 xp is ridiculous. At least give higher xp/minute. I feel like I'm wasting my time WINNING. I could probably make more xp by just letting the other team kill me.
    (5)

  9. #39
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Mupod View Post
    I think someone at SE needs to try and grind to 40 with these queue times, before deeming the current exp rewards acceptable.
    trade win can give you lot of mark, someone on Excalibur do that and already have 2 set 1 lion mane & 1 hawk

    note: I am not telling you trading win, but rather I d like to remind the SE that the problem is still there and ppl are doing it, yesterday when I was fishing the player who got 2 set doing it, he keep die, and then win and repeat for over an hour
    (0)

  10. #40
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fusionx View Post
    I think we should wait till Frontlines to see if PvP EXP yields are larger in that content.
    It's the queue times which are the problem, not the EXP gain. I'd be fine gaining the paltry amounts of EXP per battles, if I didn't have to queue for 45 minutes first. If an EXP buff will get more people participating then I am all for it.
    (4)

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