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  1. #1
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    I just want the win:loss ratio reduced, 5:1 is highly inequitable & far too heavily favors the winners.
    (1)

  2. #2
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Gesser View Post
    I just want the win:loss ratio reduced, 5:1 is highly inequitable & far too heavily favors the winners.
    Then maybe you should stop losing.
    (4)

  3. #3
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Gesser View Post
    I just want the win:loss ratio reduced, 5:1 is highly inequitable & far too heavily favors the winners.
    LOL you lost,
    you should be happy with any favor.
    (2)

  4. #4
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Logo View Post
    LOL you lost,
    you should be happy with any favor.
    It's not about that.

    Winners or win traders will always remain leagues beyond the losers...

    For instance, a group of 3 win trades to Rank 3 & they all get purify along with 1 PvP piece...

    An unfortunate fresh pvp'r will lose nigh every time against them.

    They don't stand a chance & therefore their growth will practically remain a pitiful rate in comparison to win-traders.

    I personally have about a 65% win rate only ever solo-queuing & without ever having win-traded, so I'm not really speaking on my own behalf.

    5:1 experience gain doesn't sound overboard to you, really?
    (2)
    Last edited by Gesser; 05-30-2014 at 03:04 PM.