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  1. #16
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by juniglee View Post
    Loot lockout (CT system, assuming you can clear T9 as well):
    - Each member gets 1 guaranteed loot per turn, per week. This equates to 32 pieces of guaranteed gear per week. Not counting the 2 Sands, 2 Oils, and the Unidentified Allagan Tomestone (to be honest, I don't even know how a lockout would apply for the Sand/Oil/UAT).
    - There is zero chance of redundant gear.
    - After 4 weeks, your group gets a total of 128 pieces of gear. Each person gets 16 pieces of gear after 4 weeks - enough to fully gear a class.

    If we go down the CT route now, what's left after 4 weeks?
    you know ... coil could be counted as 1 dungeon, meaning, it just 8 drops per week for raid grp/1 loot per person, oils/sands/tome could be counted into that lock out too
    if you take it like that, its even less drops then the current lock out system and you would have to run it multiple times anyway if you would want to "choose" the drop you want, depending on the RNG gods

    Quote Originally Posted by Gardes View Post
    8 players go into coil turn, gets 2 drops plus sand/oil/tome and gets distributed. They get out, one member leaves, a new player joins.

    They clear the turn again and 2 drops plus sand/oil/tome drops again. 7 old members can't roll on it, the new player gets only one item of the 3

    How does this sound exploitable?
    fixed it for you :P
    (0)
    Last edited by Geobryn; 05-29-2014 at 05:15 PM.