I have an idea too, it's a little crazy, but hear me out. Why don't 8 players go into Coil, have a few runs at it for practice, learn the mechanics, then keep running it until they beat it.
It just might be crazy enough to work.
I have an idea too, it's a little crazy, but hear me out. Why don't 8 players go into Coil, have a few runs at it for practice, learn the mechanics, then keep running it until they beat it.
It just might be crazy enough to work.
Now that I think about it, this thread was made on the premise that SE wants more people to be clearing second coil. What if they don't?
Think about it. SE already announced they won't be increasing T5 echo because they feel enough people are clearing it. If they wanted more people clearing second coil, it would make sense for them to make the entry barrier (T5) a lot easier to pass through to get more people doing it.
I'm sure we'll see a nerf or "adjustment" when SE actually wants more people clearing second coil. Besides, we already have "easy mode" strats in the form of running through Rafflez and stacking Renauds. I'm pretty sure we'll see a PUG-friendly tower rotation for turn 8 soon, if one isn't out already.
Stop making sense.
The community could learn to get better...
Turns out hard things by definition aren't meant to be cleared by most people
I think for most people its the lack of raid awareness. or atleast that was I saw in T5 and T6.
If SE would use onscreen notifications for things like twisters, dive bombs and other similar 1 target attacks more people would be able to react to them.
Each turn has its own loot lockout.8 players go into coil turn, gets 2 drops plus sand/oil/tome and gets distributed. They get out, one member leaves, a new player joins.
They clear the turn again and 2 drops plus sand/oil/tome drops again. 7 old members can't roll on it, the new player gets them all?
How does this not sound exploitable?
Each turn drops 2 chests each with its own loot table.
How many times did someone need to run Coil 1-5 before they got what they needed from each turn, especially after the loot lockout was removed?
What he's trying to say is you don't necessarily need to be able to use the gear. 7 other people who have cleared it + 1 other person who has not means that that 1 person will get everything.
This is pretty extreme, but if a raid group had 7 alts and 1 main each, they could all run each turn 8 times per turn in total per week. Clearing T7 and T8 8 times gives you access to 8x Sands and 8x UAT. If everyone just went in with 7 alts and 1 main, this guarantees their main will get at least 1 Sand/Oil/UAT every week.
Coil lockout is the stupidest idea ever.
Loot lockout is more acceptable.
I don't care about possibilities of imaginary abuses. I do care that the lockout completely defeats the purpose of having a FC (i.e. > 7 other people to run events with).
1. Splits FC into groups of 8. If you are not part of those "8"s, good luck to you.
- Yeah, FC-mates be damned.
2. If you have to miss a run for whatever reason and your static finds a replacement, good luck to you. If your static is nice enough to wait, good luck to them.
- Hardcore player or not, everyone has their real life stuff to deal with from time to time. Can't expect us to be logged on, same time, every week.
3. If you have an irregular time table, can just about forget about it, even if the total time you can spend are on the Hardcore level.
Last edited by tymora; 05-29-2014 at 10:43 AM.
only if there's no loot lockouts
off topic, all the moves that are important has cast bars, hows that not enough for visual notification?
Last edited by Dano; 05-29-2014 at 11:00 AM.
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