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  1. #11
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I have an idea too, it's a little crazy, but hear me out. Why don't 8 players go into Coil, have a few runs at it for practice, learn the mechanics, then keep running it until they beat it.

    It just might be crazy enough to work.
    (13)

  2. #12
    Player
    Demus's Avatar
    Join Date
    Apr 2014
    Posts
    51
    Character
    Godric Greyclaw
    World
    Halicarnassus
    Main Class
    Gunbreaker Lv 90
    Now that I think about it, this thread was made on the premise that SE wants more people to be clearing second coil. What if they don't?

    Think about it. SE already announced they won't be increasing T5 echo because they feel enough people are clearing it. If they wanted more people clearing second coil, it would make sense for them to make the entry barrier (T5) a lot easier to pass through to get more people doing it.

    I'm sure we'll see a nerf or "adjustment" when SE actually wants more people clearing second coil. Besides, we already have "easy mode" strats in the form of running through Rafflez and stacking Renauds. I'm pretty sure we'll see a PUG-friendly tower rotation for turn 8 soon, if one isn't out already.

    Quote Originally Posted by TeganLaron View Post
    Why don't 8 players go into Coil, have a few runs at it for practice, learn the mechanics, then keep running it until they beat it.

    It just might be crazy enough to work.
    Stop making sense.
    (1)

  3. #13
    Player
    KoujiMoreno's Avatar
    Join Date
    Aug 2012
    Posts
    205
    Character
    Soi Fong
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    The community could learn to get better...
    (1)

  4. #14
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Turns out hard things by definition aren't meant to be cleared by most people
    (1)

  5. #15
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I think for most people its the lack of raid awareness. or atleast that was I saw in T5 and T6.

    If SE would use onscreen notifications for things like twisters, dive bombs and other similar 1 target attacks more people would be able to react to them.
    (0)

  6. #16
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gardes View Post
    8 players go into coil turn, gets 2 drops plus sand/oil/tome and gets distributed. They get out, one member leaves, a new player joins.

    They clear the turn again and 2 drops plus sand/oil/tome drops again. 7 old members can't roll on it, the new player gets them all?

    How does this not sound exploitable?
    Each turn has its own loot lockout.

    Each turn drops 2 chests each with its own loot table.

    How many times did someone need to run Coil 1-5 before they got what they needed from each turn, especially after the loot lockout was removed?
    (1)

  7. #17
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Gormogon View Post
    Each turn has its own loot lockout.

    Each turn drops 2 chests each with its own loot table.

    How many times did someone need to run Coil 1-5 before they got what they needed from each turn, especially after the loot lockout was removed?
    What he's trying to say is you don't necessarily need to be able to use the gear. 7 other people who have cleared it + 1 other person who has not means that that 1 person will get everything.

    This is pretty extreme, but if a raid group had 7 alts and 1 main each, they could all run each turn 8 times per turn in total per week. Clearing T7 and T8 8 times gives you access to 8x Sands and 8x UAT. If everyone just went in with 7 alts and 1 main, this guarantees their main will get at least 1 Sand/Oil/UAT every week.
    (2)

  8. #18
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Coil lockout is the stupidest idea ever.
    Loot lockout is more acceptable.

    I don't care about possibilities of imaginary abuses. I do care that the lockout completely defeats the purpose of having a FC (i.e. > 7 other people to run events with).
    1. Splits FC into groups of 8. If you are not part of those "8"s, good luck to you.
    - Yeah, FC-mates be damned.
    2. If you have to miss a run for whatever reason and your static finds a replacement, good luck to you. If your static is nice enough to wait, good luck to them.
    - Hardcore player or not, everyone has their real life stuff to deal with from time to time. Can't expect us to be logged on, same time, every week.
    3. If you have an irregular time table, can just about forget about it, even if the total time you can spend are on the Hardcore level.
    (5)
    Last edited by tymora; 05-29-2014 at 10:43 AM.

  9. #19
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    (4)

  10. #20
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    only if there's no loot lockouts

    Quote Originally Posted by Arkine View Post
    I think for most people its the lack of raid awareness. or atleast that was I saw in T5 and T6.

    If SE would use onscreen notifications for things like twisters, dive bombs and other similar 1 target attacks more people would be able to react to them.
    off topic, all the moves that are important has cast bars, hows that not enough for visual notification?
    (4)
    Last edited by Dano; 05-29-2014 at 11:00 AM.

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