You say this now, but I know just how bad experience loss can be in some games. FFXI, Tibia, RO. Now you are recommending 5%? Im sure SE will jump on the idea to lose a very large chunk of potential players, just as they did with the fatigue system. Do I want a casual game? No. Do I want a timesink and penalties for errors that are often out of my hands? Of course not.