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  1. #1
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    841
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    You say this now, but I know just how bad experience loss can be in some games. FFXI, Tibia, RO. Now you are recommending 5%? Im sure SE will jump on the idea to lose a very large chunk of potential players, just as they did with the fatigue system. Do I want a casual game? No. Do I want a timesink and penalties for errors that are often out of my hands? Of course not.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    169
    Quote Originally Posted by Raim View Post
    You say this now, but I know just how bad experience loss can be in some games. FFXI, Tibia, RO. Now you are recommending 5%?
    I'm not rcomending anything specific like that. I'm recomending a harder death penalty. Thats all.

    Im sure SE will jump on the idea to lose a very large chunk of potential players, just as they did with the fatigue system. Do I want a casual game? No. Do I want a timesink and penalties for errors that are often out of my hands? Of course not.
    Why is it out of your hand?
    You can always better watch out and if someone in the party is the problem, you simply explain to him what to do. Also other people will know dying isn't nice so they will watch out for you. Help you if you can't.
    Not only in party, thinking of every WHM in FFXI helping you out when passing by and you are soloing. Or higher Level Players take aggro, after they saw you ran away from enemys.
    In FFXIV no one would care. Why would they? Because you have to wait 3min and walk a little bit (whitch cencels eachother out)

    Considering this i realy can not understand the time sink argument, because you dont have to die. There is no time sink if you are more concerned of your actions and the health of others.

    For me it's seems very much like people are complaing because they get something taken away from them and especially today videogames are all about simple fast content. No real challanges anymore, because taking time to undertsand something and do something well takes time and seems to be too hard...

    We play a game where everything is about fighting monsters to safe the world. But it feels more like im picking up skill point chunks to get to Rank 50 asap.
    (0)
    Last edited by Jabo; 03-11-2011 at 08:56 AM.

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