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  1. #1
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    All these skills would be much needed, especially since Marauder/Warrior already got a HUGE buff in the past and Gladiator/Paladin were left behind quite a bit...

    Circle Slash
    would be perfect for AoE attacks to keep hate.
    Luminous Spire would be another amazing AoE attack, and if it continues to reduce magic defense...
    Red Lotus Blade can make use of that, and deal fire damage on that reduced magic defense.
    Howling Vortex could be a nice debuff for us to use, and maybe it can have a bit of range to it?
    Spinstroke would be perfect for situations where you're the off-tank and want to deal some damage instead of standing around.
    Phalanx can be a nice Enmity Increasing alternative to Shield Swipe.
    Still Precision will be great on boss fights where you as the tank cant wear large amounts of Accuracy gear, but still need to hit it.
    Deflection and Onion Cut are perhaps two abilities that wont be super needed, but they help.
    (0)

  2. #2
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    567
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I was all with you for giving paladins some more variety and then...

    Quote Originally Posted by Surian View Post
    All these skills would be much needed, especially since Marauder/Warrior already got a HUGE buff in the past and Gladiator/Paladin were left behind quite a bit...
    Shut up forever.
    (7)

  3. #3
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Surian View Post
    Marauder/Warrior already got a HUGE buff in the past and Gladiator/Paladin were left behind quite a bit...
    Warriors were buffed in 2.1 because of how nobody would take a Warrior into Coil. The buffs were necessary so that there'd be a wider spread to tank population. Before 2.1, if you wanted to tank, you would be a Paladin or nobody would take you as a tank - it was that bad. A lot of Warriors who were aspiring to be tank mains were forced to switch to Paladin if they wanted to tank.

    Paladins will only behind whenever a large majority of groups decide that 2 Warriors for every end game content (ie. Coil) is the only acceptable way to go.
    (1)

  4. #4
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Have you tried using Fight or Flight and doing aggro maintenance with a few flashes every Rage of Halone combo?

    I barely play Paladin and have few to no issues with enmity.

    Quote Originally Posted by Surian View Post
    All these skills would be much needed, especially since Marauder/Warrior already got a HUGE buff in the past and Gladiator/Paladin were left behind quite a bit...
    They were brought in line with Paladins because of the game's community. Before the change it was difficult to find a group doing anything as a Warrior. You pretty much had to join an FC if you wanted to get anything done at all.

    Complain about a class imbalance when Full Party Dungeon Raid groups are saying "Sorry, Paladins are not very good. We would rather dissolve the group than put in attempts with a Paladin." Do you realize how many groups were doing double Paladin in coil before the Warrior changes were implemented? Because it was a lot.

    At least the situation now is that a large amount of groups out there want both tanks.

    At the moment, yes, Warriors do have an edge over Paladins and are generally the preferred tank. But in the content that really matters, the difference between the two classes are not as big as someone might try to make them out to be.
    (0)