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  1. #1
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90

    Gladiator/Paladin Buff !

    Right now it's anoying to keep hate on groups of monsters with just flash. The laughable 100 potency Circle of Scorn isn't contributing to our array of AoE skills for hate keeping in even a minor way.

    We could use a good amount of FFXIV 1.0 skills reinstated to us, especially:


    Circle Slash - Spin your weapon fiercely, dealing slashing damage to nearby targets.

    Luminous Spire - Imbue your blade with brilliance, dealing astral damage and reducing the target's magic defense. Blinds other nearby enemies.


    But in other quality-of-life improvements, we need the two above as well as:


    Red Lotus - Invoke the power of flame and strike, dealing fire damage.

    Howling Vortex - Sound a haunting howl with your weapon, dealing slashing damage and temporarily lengthening the target's cast times.

    Spinstroke - Feint and then strike, dealing slashing damage to the target. Increases attack power when the target is not engaging you.

    Phalanx - Strike from behind the safety of your shield, dealing slashing damage and increasing enmity. Can only be executed following a block.

    Still Precision - Steady yourself, increasing accuracy and reducing evasion.

    Deflection - Focus on your shield arm, increasing defense against frontal attacks and negating a portion of blocked damage.

    and for completionist sake, Onion Cut - Feign weakness and then attack, dealing slashing damage.
    (0)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    PLD could use something to spice up their rotation, but an equally geared PLD has no trouble keeping hate against equally geared DPS.
    (7)

  3. #3
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    1) If you thing CoS is laughable, then you're using it wrong. Last time I checked, it was a 250 potency TP-free GCD-free skill. Which is up for every pack if you go the slow way. (250 as in 100 + 5*30 potency. The DoT does count toward your enmity generation)

    2) Level cap raise will happen "sooner than expected" iirc, at least at next expansion, but possibly before. That will be the time for more skills for every classes, and possibly the return of some 1.0 skills ^^
    Elemental skills however might never return, as the elemental wheel disappeared.

    Quote Originally Posted by Surian View Post
    All these skills would be much needed, especially since Marauder/Warrior already got a HUGE buff in the past and Gladiator/Paladin were left behind quite a bit...
    I must correct you here. MRD/WAR got a buff because they were nowhere near PLD in terms of single target tanking, thus were left behind in 90% of the end-game content in 2.0 due to lack of survivability. PLDs still got a hate generation increase on shield oath to balance AoE hate gen.

    Now, both tanks are totally well balanced, and have the same efficiency on everything.

    The only difference is that you have to be a good WAR to equal a PLD single tanking, while you have to be a good PLD to equal a WAR AoE tanking
    (4)
    Last edited by Kuwagami; 05-28-2014 at 04:31 PM.

  4. #4
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    All these skills would be much needed, especially since Marauder/Warrior already got a HUGE buff in the past and Gladiator/Paladin were left behind quite a bit...

    Circle Slash
    would be perfect for AoE attacks to keep hate.
    Luminous Spire would be another amazing AoE attack, and if it continues to reduce magic defense...
    Red Lotus Blade can make use of that, and deal fire damage on that reduced magic defense.
    Howling Vortex could be a nice debuff for us to use, and maybe it can have a bit of range to it?
    Spinstroke would be perfect for situations where you're the off-tank and want to deal some damage instead of standing around.
    Phalanx can be a nice Enmity Increasing alternative to Shield Swipe.
    Still Precision will be great on boss fights where you as the tank cant wear large amounts of Accuracy gear, but still need to hit it.
    Deflection and Onion Cut are perhaps two abilities that wont be super needed, but they help.
    (0)

  5. #5
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kuwagami View Post
    1) If you thing CoS is laughable, then you're using it wrong. Last time I checked, it was a 250 potency TP-free GCD-free skill. Which is up for every pack if you go the slow way. (250 as in 100 + 5*30 potency. The DoT does count toward your enmity generation)
    Nope, sorry, it is laughable. The skill itself holds no additional enmity generation, even with Shield Oath up, it generates about as much as one or two regular attacks from a Dragoon. If you have a Black Mage with you, it's entirely pointless.

    2) Level cap raise will happen "sooner than expected" iirc, at least at next expansion, but possibly before. That will be the time for more skills for every classes, and possibly the return of some 1.0 skills ^^
    Elemental skills however might never return, as the elemental wheel disappeared.
    It's not so much elemental, it's magic. If one skill reduces magic defense, a skill that deals magic damage can be used on that debuffed monster.
    (0)

  6. #6
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    If paladin can keep threat with flash spam in Brayflox Hard from a blm using the transpose flare rotation then they do not need a buff. So... they don't need a buff I guess.

    I'm tired of people trying to make all the jobs perform the exact same in every aspect of combat. There is already a huge lack of diversity between players, stop trying to take away job individuality.
    (2)

  7. #7
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Surian View Post
    Nope, sorry, it is laughable. The skill itself holds no additional enmity generation, even with Shield Oath up, it generates about as much as one or two regular attacks from a Dragoon. If you have a Black Mage with you, it's entirely pointless.
    As it's off-GCD, it's all but pointless. That's 250 free hate potency to multiply by shield oath bonus. Or you could see it as 2 regular attack from a dragoon you don't have to tank, while doing free damage on the mobs. Idk. But if you can't see its use, you're missing a very important skill
    (3)

  8. #8
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    535
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I was all with you for giving paladins some more variety and then...

    Quote Originally Posted by Surian View Post
    All these skills would be much needed, especially since Marauder/Warrior already got a HUGE buff in the past and Gladiator/Paladin were left behind quite a bit...
    Shut up forever.
    (7)

  9. #9
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Surian View Post
    Marauder/Warrior already got a HUGE buff in the past and Gladiator/Paladin were left behind quite a bit...
    Warriors were buffed in 2.1 because of how nobody would take a Warrior into Coil. The buffs were necessary so that there'd be a wider spread to tank population. Before 2.1, if you wanted to tank, you would be a Paladin or nobody would take you as a tank - it was that bad. A lot of Warriors who were aspiring to be tank mains were forced to switch to Paladin if they wanted to tank.

    Paladins will only behind whenever a large majority of groups decide that 2 Warriors for every end game content (ie. Coil) is the only acceptable way to go.
    (1)

  10. #10
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Have you tried using Fight or Flight and doing aggro maintenance with a few flashes every Rage of Halone combo?

    I barely play Paladin and have few to no issues with enmity.

    Quote Originally Posted by Surian View Post
    All these skills would be much needed, especially since Marauder/Warrior already got a HUGE buff in the past and Gladiator/Paladin were left behind quite a bit...
    They were brought in line with Paladins because of the game's community. Before the change it was difficult to find a group doing anything as a Warrior. You pretty much had to join an FC if you wanted to get anything done at all.

    Complain about a class imbalance when Full Party Dungeon Raid groups are saying "Sorry, Paladins are not very good. We would rather dissolve the group than put in attempts with a Paladin." Do you realize how many groups were doing double Paladin in coil before the Warrior changes were implemented? Because it was a lot.

    At least the situation now is that a large amount of groups out there want both tanks.

    At the moment, yes, Warriors do have an edge over Paladins and are generally the preferred tank. But in the content that really matters, the difference between the two classes are not as big as someone might try to make them out to be.
    (0)

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