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  1. #1
    Player
    Join Date
    Mar 2011
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    Ul'dah
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    Quote Originally Posted by MistyMew View Post
    the minute someone gains "bragging rights" over a pretend fight is the day ff community dwindles to the depths of the wow community sadly. ewwwww
    not to mention the "elitists". thats exactly what this game does NOT need tyvm.
    Never FFXI'd much, I take it?
    (0)

  2. #2
    Player
    lenn1's Avatar
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    Jun 2011
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    Character
    Leneth Valesti
    World
    Behemoth
    Main Class
    Weaver Lv 50
    Quote Originally Posted by MistyMew View Post
    the minute someone gains "bragging rights" over a pretend fight is the day ff community dwindles to the depths of the wow community sadly. ewwwww
    not to mention the "elitists". thats exactly what this game does NOT need tyvm.
    Sense of accomplishment is doing something to brag about, and that's what most are asking for in difficulty. Anything to get the community going is welcomed, weather it's negative or positive. Right now outside of your LS there is no community in this game.
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  3. #3
    Player

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    Mar 2011
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    768
    Oh look it's this thread again.
    (0)

  4. #4
    Player
    AngryNixon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Demacia View Post
    Oh look it's this thread again.

    It will keep coming back so long as people keep mistakenly equating difficulty with time-in primarily. And rightly so.
    (0)

  5. #5
    Player
    Shyd's Avatar
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    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
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    Arcanist Lv 60
    Quote Originally Posted by Godryc View Post
    What is difficulty to you?

    Having to look left and right at the same time.
    (0)

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  6. #6
    Player
    Xeak's Avatar
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    Jun 2011
    Location
    Ul'dah
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    196
    Character
    Xeak Eckhart
    World
    Balmung
    Main Class
    Marauder Lv 50
    True Difficulty

    Fights that are short (respectively to the monster you're fighting, at least not a huge fight like an HNM like Kirin) that takes pure skill to beat, so if you make a few mistakes you have the possibility of losing, but can still somehow make up for it in the same fight. In fights right now, especially in a party, the mob is dead after a few swings, or before you even pull your weapon out in a party. Behest to me would feel like a waste of 5 minutes if it didn't give good SP.
    (0)

  7. #7
    Player
    Xeak's Avatar
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    Jun 2011
    Location
    Ul'dah
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    196
    Character
    Xeak Eckhart
    World
    Balmung
    Main Class
    Marauder Lv 50
    Thanks for agreeing with my Dragon. And MistyMew, ever think that it's because of those elitists that the rest of us actually learn how to kill certain things? I wouldn't doubt at all if the first THM to beat the high level NMs solo was just some bored elitist looking for a challenge (or suicidal), and same goes for the people who just decided to start killing level 99 mobs as well. Not saying that it was in fact elitists who started that, but more than likely it could've been. And honestly, a game without elitists isn't possible. They're going to be there no matter what, whether the game completely sucks or if it's the most bad ass game out there.
    (0)

  8. #8
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Difficulty = (chance of failure) x (penalty for failure)

    Personally, I like my games to have a high chance of failure, but a low or non-existent penalty for failure. That way, I have to play well and play smart in order to overcome the obstacles of the game, but I don't get frustrated or angry when I get killed.
    (1)
    Last edited by Rhianu; 07-10-2011 at 05:13 AM.
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  9. #9
    Player
    weeble's Avatar
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    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rhianu View Post
    Difficulty = (chance of failure) x (penalty for failure)

    Personally, I like my games to have a high chance of failure, but a low or non-existent penalty for failure. That way, I have to play well and play smart in order to overcome the obstacles of the game, but I don't get frustrated or angry when I get killed.
    pretty much same, though no failure pentalties i like only cause ...with them people end up quiting if you don't rip threw it in 1-2 tries ..so no penalty can keep most people trying long as the group don't suck and it's just really hard content.

    for non mmo games i am the same but i don't like repeating things. i'll play on hardest mode and quit usually. never playing it again. with mmo's it's all repetetive, but i like stuff like cop where it was very hard and i didn't really need to do it again. if they could make something like cop and add it in every 6months i'd never leave this game.
    (0)

  10. #10
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Godryc View Post
    I see a lot of people saying more difficulty is something they'd really want to see added to the game. A number of people are saying they want that more than anything. I even saw one person say that difficulty essentially equaled things that require more time and effort.

    I really hope this is not what we are asking for. Something is not difficult because you have to spend more time on it. As for the effort part I get the feeling that its only considered effort because of the amount of time being put in.

    But even if its because you have to fight nothing but mobs that are way higher level than you. Time and Effort is not Difficulty. Difficult things often require more time and effort but it doesn't work backwards.

    I would much rather think of difficulty as something that is mentally engaging and challenging and of course still fun.

    What is difficulty to you? Are we really just asking for more grind (time and effort) or is it really a challenging engaging experience that we're after? Clarity is important when the devs are listening so closely.

    One last note, there was a dev response recently about them making crafting easier. I don't think it needs to be any easier but we can talk about that in another post.
    you mean camping for 3 days for a 10 min window isn't difficult, wheres my dictionary.lol.
    (0)

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