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  1. #1
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    Amongst the many PvP adjustments that will take place in patch 2.3, we will also be making adjustments to actions including Sleep. Stay tuned for more detailed information.
    (22)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
    Mupod's Avatar
    Join Date
    Jan 2014
    Posts
    77
    Character
    Mu Pod
    World
    Ultros
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Moheeheeko View Post
    I still have yet to see a pvp queue longer than 5 mins, I really don't get what people are griping about.
    Low ranks get much faster queues. As a rank 34 tank I've had waiting times upwards of 2 hours, thanks to countless 7/8 withdraw trolls. On top of that withdraws seem to break the queue resulting in occasional infinite wait times.

    Also, tanks and ranged dps have it the worst from my experience. Healers of similar rank usually get in 2 matches for my 1.

    Quote Originally Posted by Camate View Post
    Greetings,

    Amongst the many PvP adjustments that will take place in patch 2.3, we will also be making adjustments to actions including Sleep. Stay tuned for more detailed information.
    Are there any adjustments planned for 2.28 other than base skills being unlocked? And is anything ever going to be done about the exploiters in 4v4?
    (4)

  3. #3
    Player
    FireHero's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah / Hyperion
    Posts
    120
    Character
    Kane Firehero
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    Amongst the many PvP adjustments that will take place in patch 2.3, we will also be making adjustments to actions including Sleep. Stay tuned for more detailed information.
    So they only thing BLM's are good for in PvP is going to be taken away so heads up guys do not use BLM in pvp any more because there going to be 100% useless!

  4. #4
    Player
    TriksteR's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    105
    Character
    Vin Delacroix
    World
    Siren
    Main Class
    Blacksmith Lv 60
    If they nerf WHMs sleep and bring back the heavy effect from miasma/II ( at least for SCHs) that would be cool.
    (0)

  5. #5
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I'd like to see a PvP roulette (randomly queues you for level 30, 40, or 50) and/or additional Challenge Log bonuses.

    I'd love the 3 win, 10 fights bonus to be for each tier (the 30, 40, and 50) and to give scaling EXP and Wolf Marks. I think I'm Rank 15 and the Challenge Log still gives the same EXP bonus as it did at Rank 1. Don't get me wrong, I'll take whatever bonus I can get, but I wish it scaled as rank increased.

    Another cool idea would be to have PvP loot drops in dungeons or to even have PvP dungeons.

    Players could be dropped in random places in the dungeon, party member locations could be hidden. Throw in random treasure chests, enemies, or other obstacles. Picture Halatali HM for PvP with players dropping spiked balls on other players' heads.

    Or have a capture the flag style PvP. There is so much more room for creativity in PvP that I hope Frontlines gives us something that's at least a little better.
    (2)
    Last edited by Purrfectstorm; 05-28-2014 at 02:37 PM.

  6. #6
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by FireHero View Post
    So they only thing BLM's are good for in PvP is going to be taken away so heads up guys do not use BLM in pvp any more because there going to be 100% useless!
    Not necessarily. If you recall, they're going to be looking into balancing BLMs somewhat due to their reduced damage output when in a fight that requires them to move around a lot.

    With any luck, the reduction of Sleep effectiveness in PVP will be a price to pay for increased damage dealing in PVP. Maybe they'll turn Thunder into an Instant Cast spell and increase Thundercloud's chance of activating? That's how I would make BLMs more effective in PVP.
    (0)