Greetings,
Amongst the many PvP adjustments that will take place in patch 2.3, we will also be making adjustments to actions including Sleep. Stay tuned for more detailed information.
Greetings,
Amongst the many PvP adjustments that will take place in patch 2.3, we will also be making adjustments to actions including Sleep. Stay tuned for more detailed information.
Devin "Camate" Casadey - Community Team
Low ranks get much faster queues. As a rank 34 tank I've had waiting times upwards of 2 hours, thanks to countless 7/8 withdraw trolls. On top of that withdraws seem to break the queue resulting in occasional infinite wait times.
Also, tanks and ranged dps have it the worst from my experience. Healers of similar rank usually get in 2 matches for my 1.
Are there any adjustments planned for 2.28 other than base skills being unlocked? And is anything ever going to be done about the exploiters in 4v4?

So they only thing BLM's are good for in PvP is going to be taken away so heads up guys do not use BLM in pvp any more because there going to be 100% useless!

If they nerf WHMs sleep and bring back the heavy effect from miasma/II ( at least for SCHs) that would be cool.
I'd like to see a PvP roulette (randomly queues you for level 30, 40, or 50) and/or additional Challenge Log bonuses.
I'd love the 3 win, 10 fights bonus to be for each tier (the 30, 40, and 50) and to give scaling EXP and Wolf Marks. I think I'm Rank 15 and the Challenge Log still gives the same EXP bonus as it did at Rank 1. Don't get me wrong, I'll take whatever bonus I can get, but I wish it scaled as rank increased.
Another cool idea would be to have PvP loot drops in dungeons or to even have PvP dungeons.
Players could be dropped in random places in the dungeon, party member locations could be hidden. Throw in random treasure chests, enemies, or other obstacles. Picture Halatali HM for PvP with players dropping spiked balls on other players' heads.
Or have a capture the flag style PvP. There is so much more room for creativity in PvP that I hope Frontlines gives us something that's at least a little better.
Last edited by Purrfectstorm; 05-28-2014 at 02:37 PM.



Not necessarily. If you recall, they're going to be looking into balancing BLMs somewhat due to their reduced damage output when in a fight that requires them to move around a lot.
With any luck, the reduction of Sleep effectiveness in PVP will be a price to pay for increased damage dealing in PVP. Maybe they'll turn Thunder into an Instant Cast spell and increase Thundercloud's chance of activating? That's how I would make BLMs more effective in PVP.
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