Results 1 to 10 of 486

Hybrid View

  1. #1
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Anty View Post
    tLooking at the last letter its a fact it won't change.
    "omg we cannot put focus on random elements in fights, since people will get too stressed" - WTF?

    I prefer getting good/experienced while playing NOT "learning" a fight pattern.
    But having people learn the pattern before? that makes the content 100% obsolete.
    People memorize just fine by doing it (trial and error). What is so wrong about it. Thats basicly the only fun part of a dungeon/battle with that narrow-minded design.
    Good job paraphrasing what Yoshida said and taking the meaning out of it. He doesn't want to design fights where random things happen because succeeding would come down to luck. How would you like it if you were playing Mario and you had a 50% chance every time you hit the jump button to just not jump? I'm not one of them, but I can imagine people at high experience levels, racing for world firsts, would be absolutely pissed if someone beat the boss before them just because they didn't get this specific ability active, they got an easier set of adds, some certain ability didn't target their tanks or healers or something else completely left up to chance like that.

    As to your second point, why are you still playing if you don't enjoy this game's design choices? Despite the fact that a video of every fight in the game exists, why are there still people that can't clear them? It's because watching the video isn't enough. It helps, tremendously, but a lot of people lack the skill to be able to execute the fight properly. Would going in blind and ramming their face against it for hours and hours help? I'm not convinced it would. If they can't do it after being taught the pattern or with "cheats" like some people like to call it, how is going in with no knowledge going to help?
    (1)
    Last edited by Kiokin; 05-26-2014 at 07:35 AM.

  2. #2
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kiokin View Post
    As to your second point, why are you still playing if you don't enjoy this game's design choices? Despite the fact that a video of every fight in the game exists, why are there still people that can't clear them? It's because watching the video isn't enough. It helps, tremendously, but a lot of people lack the skill to be able to execute the fight properly. Would going in blind and ramming their face against it for hours and hours help? I'm not convinced it would. If they can't do it after being taught the pattern or with "cheats" like some people like to call it, how is going in with no knowledge going to help?
    Experience is the best teacher and yet the cruelest.
    (2)

  3. #3
    Player
    TestSubject09's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Meu Bird
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kiokin View Post
    Good job paraphrasing
    Utter rubbish. Wild Star heavily relies on random boss patterns and it pulls it off tremendously.... reactionary gaming is generally more fun and skilful than memorising. Yoshi is making excuses for this game's poor combat and reliance on memory fights... the game is so inflexible in terms of skills sets and manoeuvrability that it simply wouldn't work well enough.
    (3)

  4. #4
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by TestSubject09 View Post
    Utter rubbish. Wild Star heavily relies on random boss patterns and it pulls it off tremendously.... reactionary gaming is generally more fun and skilful than memorising. Yoshi is making excuses for this game's poor combat and reliance on memory fights... the game is so inflexible in terms of skills sets and manoeuvrability that it simply wouldn't work well enough.
    Can you stop pointing to a game that is not even out? This reminds me of when swotor came out and it was better then wow if everything, look how that worked out.
    (0)

  5. #5
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kiokin View Post
    ...
    1) I'm by no means paraphrasing his statement. you just replaced "random events" with roll-dice mechanics (50% chance). Random things that happen can be evaded, or cured, etc... not every random event has to be like "titan pushes you out" or something like that.People have to react to it. The game has too many one-shot mechanics imo (which isnt a good design per-se).

    2) im not playing the game anymore, i had a longer sub, but it gets worse with every patch - so does the community (imo that is).
    I miss the people from my FC but that is all i miss at the moment.

    I think the main reason why people cannot clear the harder content is:

    - they never learned their job - everything before coil and primals - including ALL dungeons- is a joke
    they are not given a chance to learn the job since people expect you to know it and get angry... etc. etc.

    - The biggest enemy in primals and fights in general is lag. Some might not have the problem. i know how to deal with it. it still sux to move into an ongoing circle... knowing that its acutally already done. and ARR is the worst mmo in that matter ive ever played.

    - the community in ARR is extremely bad, nobody wants to help you/or others - some exceptions, but too few.

    - there is no "in-between-content". Faceroll, or evade or die. (beat the lag-boss that is)

    oh and ... "hours of hours... " is an exaggeration.
    (2)
    Last edited by Anty; 05-28-2014 at 10:08 AM.