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  1. #31
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I reiterate my previous idea, (and SE/Community Reps, I hope you at least take note of and consider this): Make or add more guildhests that provide substantial gil/seals/tomes for the sake of the speedrunning players. This way, dungeons and their mechanics do not need to be changed, tanks/players in general are not pressured to speed run or use alternative play styles that they may or may not be ready for, and players who prefer quick, farmable content can be satisfied as well.

    This is not me saying give MASSIVE rewards for completing guildhests, but merely make them a comparable option for instanced content. Keep the loot to dungeons, provide more substantial awards upon completion of guildhests. Everyone wins.
    (0)

  2. #32
    Player
    Lionhand's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Gael Monsoon
    World
    Mateus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Viridiana View Post
    I don't get it. Why do we want dungeons to be longer?
    ^^ This

    After reading through this thread, I'm still wondering why is it that in the middle of multiple threads with "i-hate-wasting-time-farming-Atma", a player begs for a longer and slower dungeon. Watch cutscenes, smell the flowers, grab friends, use PF with like-minded players or FC mates to run dungeons at a slower pace...sure. But in the midst of myth tomes needing to be collected at the quickest possible time, I daresay at least learn the ropes or have the initiative to be familiar with running dungeons faster. Clearing atma books and hitting caps will be a pain if people purposely find solutions to make dungeons slower.
    (1)
    Last edited by Lionhand; 05-26-2014 at 05:17 AM.

  3. #33
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    It doesn't matter. However you change it, people will run it faster then you.
    People who care about the rotations they do, and the composition of the group.
    Either way they won;t want to do it with you.
    (1)

  4. #34
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by givemeraptors View Post
    This is bordering on nonsense. I main SMN and we're just as efficient with single target DPS as we are with multi-target DPS. Besides, this is Brayflox, the time difference is...5 minutes max?

    And harassing a tank that wasn't deliberately trolling? God forbid someone want to have a relaxed run in an easy dungeon. Arguing that your party's efficiency is ruined because "l33t AoE DPS!!!" is asinine. If the party was THAT good you should cleave through smaller mobs at a satisfying pace that equals or comes close to larger pulls.
    If your single target DPS is not lower than your multi-target DPS, then :
    1) You are clueless.
    2) And even if that's the case for someone, then the AOE's are useless and need to be balanced.

    Or, perhaps, you're comparing yourself to another class ? then you missed the whole point.
    (0)

  5. #35
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Alcyon1 View Post
    If your single target DPS is not lower than your multi-target DPS, then :
    1) You are clueless.
    2) And even if that's the case for someone, then the AOE's are useless and need to be balanced.

    Or, perhaps, you're comparing yourself to another class ? then you missed the whole point.
    No, I'm just saying in terms of versatility, I don't find anything to complain about either way. The amount of time shaved off of a Brayflox run gives you an extra bathroom break later, not a big deal. If we're talking about the difference in needing to mow down large groups of mobs like in T4 it's a different story. But tanks shouldn't be forced to pull more just to satisfy your AoE desires if it's not needed to increase chances of success for the party.
    (1)

  6. #36
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by givemeraptors View Post
    No, I'm just saying in terms of versatility, I don't find anything to complain about either way. The amount of time shaved off of a Brayflox run gives you an extra bathroom break later, not a big deal. If we're talking about the difference in needing to mow down large groups of mobs like in T4 it's a different story. But tanks shouldn't be forced to pull more just to satisfy your AoE desires if it's not needed to increase chances of success for the party.
    I haven't done a lvl 50 dungeon as a DPS or a healer in a long time, but I don't feel forced to do anything. My pulls are made to be efficient while keeping a (good) security margin. I just don't get why a i90+ tank, with a i90+ healer, a i90+ BLM/SMN and a 2nd i90+ DPS would pull only 2/3 mobs. It "only" shaves off an extra bathroom break ? When you need 13500 myths for a weapon, 2 hundred times 3 minutes is worth several hours.
    (1)

  7. #37
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    To be honest, gear means nothing Alcyon1. I've seen too many DPS, tanks, and healers at endgame with full i90 gear who don't know a proper rotation, who don't know how to use their class effectively, etc. Gear means jack squat if they don't know any of that. In those circumstances, single mob pulling is a lot better...and trust me, those moments are not few and far in between, I see it at least 3 times a day just doing the daily roulettes.
    (0)

  8. #38
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    I'd be careful with all this talk about making things in the game longer, they might introduce content that is actually long as a result!
    (1)

  9. #39
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by RyuDragnier View Post
    To be honest, gear means nothing Alcyon1. I've seen too many DPS, tanks, and healers at endgame with full i90 gear who don't know a proper rotation, who don't know how to use their class effectively, etc. Gear means jack squat if they don't know any of that. In those circumstances, single mob pulling is a lot better...and trust me, those moments are not few and far in between, I see it at least 3 times a day just doing the daily roulettes.
    And ? How should I know if someone is :
    1) A pro.
    2) A decent player.
    3) A bad players.
    4) A noob.
    5) A troll.

    Within the few seconds. Seriously, stop trying to make your point with false arguments. Losing 2 minutes after a wipe once every 2 runs while winning 5 once every 2 runs is still faster.
    (0)

  10. #40
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alcyon1 View Post
    And ? How should I know if someone is :
    1) A pro.
    2) A decent player.
    3) A bad players.
    4) A noob.
    5) A troll.

    Within the few seconds. Seriously, stop trying to make your point with false arguments. Losing 2 minutes after a wipe once every 2 runs while winning 5 once every 2 runs is still faster.
    Not if you're in the DF. Unless you've got a pre-set party, over the course of 5 runs, it's very possible for you to encounter that one run that takes so long that it makes you lose time...such as those 45+ minute Brayflox runs I've seen. You're better off with the pre-set party exiting after the 2nd boss and re-entering. So much faster for the tomes and easier, else if you encounter that one group that can't pull it off fast, you either need to do something to get vote kicked, or you need to eat the penalty and leave the instance, which wastes your time further.
    (0)

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