Quote Originally Posted by Wolfie View Post
You don't give buttons to "special" moves that are used rarely, you give buttons to the most common moves and actions. Since, you know, they're the ones that are accessed most frequently (and usually at a moment's notice).

If we followed your design, you'd have to type out a combo on your keyboard/controller to confirm an action, but self-cast Shock Spikes would have it's own button on the controller.
you don't know what words mean! According to you, jump is something we're already using and quite frequently, as if the addition of a seperate jump button was something we've all been working around in desperation... There is no reason to jump & no one in their right mind is jumping all over the place IRL. MY way is simple, put jump on the action bar, most of you play with keyboards so you'd just be pressing a number, any number 1-0. Gosh! The action bar is going to change, thats already been said. IWhat exactly are you proposing in contrast with my idea, other than denial?