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  1. #61
    Player
    Heavell's Avatar
    Join Date
    Feb 2012
    Posts
    164
    Character
    Serenity Grace
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by AeirTalies View Post
    Turn 5 seems too difficult
    Why don't you make feedback on feeback section like,

    • I want Death Sentence only deal 1k damage so they don't need to heal me at all.
    • Make Firemarked person on phase two only deals hundred damage so one person can handle it without making 3-4 person stacking.
    • Divebomb can't knockbacking anymore and only deal hundred damage, so we only need to stay at same position waiting to get heal.
    • Twister can't 1 hit PC anymore instead will give buff damage so your party can kill DK faster
    • Last Phase is the hardest part, make Twintania does nothing but only DS with 2k damage.
    • Oh, one last thing make this system only work to people who rant and whining a lot. So they can continue to play because any content is easy and manageable with any kind of players.
    (3)

  2. #62
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    OP, get a static, or even start one.
    (2)

  3. #63
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    With the echo, Turn 5 only has three difficult parts.

    Conflags. Echo makes killing them easy but people still need to pay attention and do the pet soak right.
    Divebombs. Everybody needs to stack in the right spot and move at the right time.
    Twisters. Everybody needs to be good at dodging them. Even with echo, 1 dps down is all it takes for dreads to start their killing spree.

    Everything else echo trivializes
    (1)

  4. #64
    Player
    Anorex's Avatar
    Join Date
    May 2014
    Posts
    31
    Character
    Anorex's House
    World
    Excalibur
    Main Class
    Arcanist Lv 38
    You folks are in for a surprise if you think the Echo will even help you beat T9. Last phase is the hardest, rather than the easiest like T5.
    (1)

  5. #65
    Player
    ChriZirhC's Avatar
    Join Date
    Feb 2014
    Posts
    204
    Character
    Chrizirhc Vanih
    World
    Tonberry
    Main Class
    Archer Lv 50
    try doing t1 or even t2 back then in darklight and no enrage. xD
    (1)

  6. #66
    Player
    AeirTalies's Avatar
    Join Date
    Apr 2014
    Posts
    31
    Character
    Orphana Alzarr
    World
    Balmung
    Main Class
    Ninja Lv 60
    Thank you everyone for giving me tips on parts I already know, and have no trouble on, but lack other players who do, and warning me of how easy this battle is due to the coil buff.

    This thread was more towards other players who have trouble with this fight so I didn't feel like the only one who can't seem to complete this due to minor mess UPS, not to attract people whom prefer to brag and rip on those who aren't as hardcore of gamers as yourselves.

    Then again, its a forum so I kind of expected this.
    (0)

  7. #67
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Unfortunately there isn't much SE can do to improve how well some people play. I understand your pain since I went through the same thing for both Titan HM AND EX. Despite these experiences I wouldn't want them to pretty near trivialize fights because I'm having trouble finding 7 other people who can clear them. The best thing you can do short of a static is to watch others during your attempts and make use of your Friend List or a Linkshell to gather people you find capable. The biggest issue I find is getting a group together and having one bad seed. You fire off 2-3 attempts then exit in frustration and instead of being able to just kick the weak link the entire party implodes. Get the good players on your FL or an LS and you can bring them together later and be able to find that last capable person.
    (1)

  8. #68
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by LunarEmerald View Post
    With the echo, Turn 5 only has three difficult parts.

    Conflags. Echo makes killing them easy but people still need to pay attention and do the pet soak right.
    Divebombs. Everybody needs to stack in the right spot and move at the right time.
    Twisters. Everybody needs to be good at dodging them. Even with echo, 1 dps down is all it takes for dreads to start their killing spree.

    Everything else echo trivializes
    Yes and no.

    DS is still killable. 1 unprotected DS isn't the wipe it used to be, but a few of those and you're wiping in cascade order. Plumet will still follow with a death on the tank. (and DS durring twister is still separates vet healers and tanks from new healers and tanks)

    Snakes still need to be done correctly no matter the method Not just stacking. Kill one too soon, the fallen stacks will not let you make it, or if you choose burn method, 2 stacks of weakness will 1shot dive bomb people.

    I don't see any part of twin that is trivialized. It makes it better for farming pts, but no way changes the win.
    (0)

  9. #69
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Twintania is very much a group-oriented fight. Your entire group is basically a machine. One loose bolt and the entire thing can and probably will fall apart.

    Someone doesn't notice Conflag and gets others trapped? Wipe.
    Someone doesn't stack for Divebombs? Wipe.
    Can't kill the snakes in time due to low DPS? Wipe.
    Group standing too close for Twisters, or not coordinating where they are moving? Wipe.
    People not standing as far as they can possibly be for Dreadknights? Could survive if DPS is high enough. But if the target does die, and a melee DPS gets targeted for Unwoven Will after the initial target dies, its going to be hard to recover two DPS.
    The entire fifth phase, while people claim is the "home-free" stretch, you can still wipe from Hatches and Liquid Hells especially if people put the Liquid Hells underneath the Neural-links.

    Just take it one step at a time and you'll eventually get her down.
    (3)

  10. #70
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by DragonSlayer45 View Post
    Can't kill the snakes in time due to low DPS? Wipe.
    That's a misnomer. It depends entire on the strat of how snakes are done.

    The 4x strat is actually a problem because with echo you have "too much DPS". All 4 snakes must live and die at the same time to get a proper 4x weakness on big snake. If you kill a snake too soon, it's a wipe. You can really say "fcking smn" here. Controlling the death is really really critical.

    the 2x 2x is not a dps race, but it is a gather race. You really have to not move the snake a lot. The problem here is the tanks, they have to gather in a efficient matter.

    The 1x stagger method is king clumsy, and I don't think any group uses that anymore, but very hard without a vet controller to kill the snakes in the proper time. (and not die to dive bombs obviously)
    (0)

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