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  1. #1
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Unfortunately there isn't much SE can do to improve how well some people play. I understand your pain since I went through the same thing for both Titan HM AND EX. Despite these experiences I wouldn't want them to pretty near trivialize fights because I'm having trouble finding 7 other people who can clear them. The best thing you can do short of a static is to watch others during your attempts and make use of your Friend List or a Linkshell to gather people you find capable. The biggest issue I find is getting a group together and having one bad seed. You fire off 2-3 attempts then exit in frustration and instead of being able to just kick the weak link the entire party implodes. Get the good players on your FL or an LS and you can bring them together later and be able to find that last capable person.
    (1)

  2. #2
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Twintania is very much a group-oriented fight. Your entire group is basically a machine. One loose bolt and the entire thing can and probably will fall apart.

    Someone doesn't notice Conflag and gets others trapped? Wipe.
    Someone doesn't stack for Divebombs? Wipe.
    Can't kill the snakes in time due to low DPS? Wipe.
    Group standing too close for Twisters, or not coordinating where they are moving? Wipe.
    People not standing as far as they can possibly be for Dreadknights? Could survive if DPS is high enough. But if the target does die, and a melee DPS gets targeted for Unwoven Will after the initial target dies, its going to be hard to recover two DPS.
    The entire fifth phase, while people claim is the "home-free" stretch, you can still wipe from Hatches and Liquid Hells especially if people put the Liquid Hells underneath the Neural-links.

    Just take it one step at a time and you'll eventually get her down.
    (3)

  3. #3
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by DragonSlayer45 View Post
    Can't kill the snakes in time due to low DPS? Wipe.
    That's a misnomer. It depends entire on the strat of how snakes are done.

    The 4x strat is actually a problem because with echo you have "too much DPS". All 4 snakes must live and die at the same time to get a proper 4x weakness on big snake. If you kill a snake too soon, it's a wipe. You can really say "fcking smn" here. Controlling the death is really really critical.

    the 2x 2x is not a dps race, but it is a gather race. You really have to not move the snake a lot. The problem here is the tanks, they have to gather in a efficient matter.

    The 1x stagger method is king clumsy, and I don't think any group uses that anymore, but very hard without a vet controller to kill the snakes in the proper time. (and not die to dive bombs obviously)
    (0)

  4. #4
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Things that will make T5 easier, the Echo doesn't do anything. Give the Twintania an audio cue or verbal cue when she casts it and for Divebombs, give it an aoe marker.
    (0)

  5. #5
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Chiramu View Post
    Things that will make T5 easier, the Echo doesn't do anything. Give the Twintania an audio cue or verbal cue when she casts it and for Divebombs, give it an aoe marker.
    I'm sure they're there, just hidden. A huge part of coil and extremes are the lack of aoe markers, so only really practice people can "instinctively" see them.

    No one would need the ditch if you saw the aoe markers for dive bombs, or lines for twisters.
    (0)

  6. #6
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    The only thing about Turn 5 that's hard is that it requires good group co-ordination.

    Ironically if people had learned to do Turn 2 the proper way with Allagan rot, instead of the lazy way, then they'd be better prepared for this kind of thing.
    (4)

  7. #7
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Why do people always forget that making the right group is an MMO skill too. You failed before the pull.

    This is todays community: check PF, if T5 (in this example) click join, if no T5: close PF, look again later. I'm glad T5 punishes those people.
    (1)

  8. #8
    Player
    kyorakun's Avatar
    Join Date
    Sep 2013
    Posts
    214
    Character
    Kyorakun Shunsui
    World
    Tonberry
    Main Class
    Pugilist Lv 90
    T5 too hard, yoshida pls nerf.
    (1)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    this thread is funny.

    i went back after this last patch and picked up the fc members that did not have any coil experience in my fc along with one other member that was willing to help me. we dropped all the way down to t1 and have taken the group all the way through t5 so far. we have only been running for 3 weeks now and have 5 new people with their first t5 win in the group along with one pug we picked up on our run wednesday night.

    best advice is get geared, get a group willing to learn, and put in a little effort. if you can take 5 people with 0 coil experience and teach them 1-5 and get their t5 clear in a few weeks then getting just t5 itself down in a week or so should be pretty easy with decently skilled players. also, i know many are scared of it, but voice chat while learning is a great addition to any party.

    Quote Originally Posted by Kikosho View Post
    Nothing in T5 has had it's HP nerfed.
    you are completely wrong. the conflags had their hp nerfed by 40% months ago.
    (0)
    Last edited by darkstarpoet1; 05-18-2014 at 01:45 AM.


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    you are completely wrong. the conflags had their hp nerfed by 40% months ago.
    They did not. They have the same HP as they have had before even during the timeframe when Coil had those unwanted changes in T2 and T5 concerning enemy AI shortly after 2.16.
    (0)

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