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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    T5 is far from hard.

    It's just got a steep learning curve. Everything in T5 is easily controllable and timed with little to no RNG, so as long as you understand the times in-between phases or actions, the fight is relatively straight-forward. Majority of the tactics you need to apply in the Second Coil are those you should've learned during your experience during Turn 5 (staggering DPS, controlling buffs, slightly alternating your rotation). And I am sorry to say this, if you hit a brick wall on Turn 5, you'll hit another wall on Turn 6 once you've cleared it.

    Find yourself a competent group with similar goals as yourself and stick together. That's all there is to it.
    (0)

  2. #2
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AeirTalies View Post
    Those of you saying Turn 5 isn't hard, maybe you're right.
    Meh most of the players that say it isn't hard probably spent hours upon hours a week to get it down. Only few hardcore players probably need less time. On the forums everyone here are super pros but in game reality is totally different.
    (0)

  3. #3
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Doo View Post
    Meh most of the players that say it isn't hard probably spent hours upon hours a week to get it down. Only few hardcore players probably need less time. On the forums everyone here are super pros but in game reality is totally different.
    For myself it only took 2 days. But I take into account that I played with people who learned the fight. All I needed to learn was dives and twisters.
    (1)

  4. #4
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TeaTimeBear View Post
    For myself it only took 2 days. But I take into account that I played with people who learned the fight. All I needed to learn was dives and twisters.
    Cool, but for the majority of players it takes weeks, especially if you have a weak link or two.
    (1)

  5. #5
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Doo View Post
    Cool, but for the majority of players it takes weeks, especially if you have a weak link or two.
    Here is my problem with 90% of the people who say "the fight is easy but...the other people are messing up". It's really quite simple. If you have people in your group who are brain dead..or can't get the mechanic down. Then it's time to say "well...it was fun but your worthless so go somewhere else." then replace them and move on.
    (1)

  6. #6
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by TeaTimeBear View Post
    For myself it only took 2 days. But I take into account that I played with people who learned the fight. All I needed to learn was dives and twisters.
    Same here. Watched a video. Practiced with DF when bored here and there for 2 days. Found a group from another FC to run with. Twin dead in 3 attempts. Walked away with a weapon. (not on this character. Haven't been able to update forum character properly for some reason). Outside of somehow being clipped by twister twice, it was pretty easy as a SCH.

    It really isn't hard. Just finding 7 other competent people who aren't 'leftovers' is hard.
    (1)
    Last edited by fanservice; 05-17-2014 at 11:25 AM.

  7. #7
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by AeirTalies View Post
    Every other mmorpg I've played I've usually tried avoiding parties due to things like this but this is the second of many mmos that I've actually reached end game, and I've enjoyed it for the most part.
    MMO's focusing on solo content?
    really?
    (3)

  8. #8
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    I think T5 is really one of the initial gateways into the real meat of the next level of teamwork in this game. Prior to T5, people could often slack off or not really pay attention and the rest of the party usually had to pick up the slack. From T5 onwards into the new Coil and new Extremes, the real name of the game is self-awareness in every fight. You can't afford to just fluff about and hope that the tanks/healers will pick you up when you stumble or when you're giving it half-hearted attention. To be successful in T5 and on, it's on you to be on top of everything around you: to know the patterns to look out for, to not stand in stuff you shouldn't be, and how to most effectively play your class in those situations. And not only that, but you need to be aware of where others are, so you don't accidentally mess them up through your own actions.

    For example, people dying to divebombs often aren't paying attention to when Twintania breaks and triggers that divebomb section. People that die to twisters aren't focus targeting Twintania during the battle to be aware of when she casts it.

    I think what's happening is that you're getting teammates that (a) either don't care about knowing the fight because they think they can just lean on someone else to get them through it, or (b) they aren't paying attention to everything around them and have tunnel vision when they fight. You really can't have weak links in a party with the newer content... I think that's what will hold people back until SE artifically lowers the bar for them to enter in later.
    (1)

    "Well, it's no Vana'diel, but it'll have to do..."


  9. #9
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    There's a lot of inherent "difficulty" in finding a group that handles the learning curve of the fights at the same rate. Some people will take longer or need more practice than others and it can be frustrating. T5 jump in learning curve is quite large from T4 and those differences become more pronounced/ frustrating there.

    As to why you may hear feedback that T5 is harder than entering T6 is that the jump in skill level from T4-T5 is much larger than T5-T6. Much of the focus and attentiveness learned in T5 is put to use in T6. If you were to have your group go from T4 to T6 (skipping T5), you would find T6 just as big (if not bigger) of a road block because the group didn't learn the focus and adherence to mechanics that were learned in T5.
    (2)

  10. #10
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Conflags - Go ham on every other one. You have a 15% damage increase and they had their HP nerfed, there is no reason to ever be stuck on this phase.
    Divebombs - Get on the literal edge of the field. People think they're fine being slightly into the dip and this just isn't the case. Twin will dive at an angle to cleave right through the dip. You can still dodge this but most people don't have the capability to compensate for that
    Snakes - Your tanks just need to get good at positioning these. Caster LB2 will do a good 60% or more damage and lb3 should kill them outright. Get the first 2 snakes to at least 50% then use caster on all 4, the last 2 will die in no time after they have the debuff then murder Asclepius
    Twisters - git gud
    Dreadnaughts - blm or smn needs to slow them. If you have a smn keep twin near their spawn so they can Bane dots over. This won't transfer the slow but it will do damage. OT or whoever can needs to be stunning them. Wait for the stun timer to run out.
    Hatches - OT sits in the neurolink and eats them, need to be far enough away where MT won't get hit. I've heard with echo people are using one tank and just having a melee dps eat these now.
    5x liquid hells - just run in a line backwards, this should only be a problem if the MT or OT gets it.
    (0)

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