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  1. #51
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    T5 is far from hard.

    It's just got a steep learning curve. Everything in T5 is easily controllable and timed with little to no RNG, so as long as you understand the times in-between phases or actions, the fight is relatively straight-forward. Majority of the tactics you need to apply in the Second Coil are those you should've learned during your experience during Turn 5 (staggering DPS, controlling buffs, slightly alternating your rotation). And I am sorry to say this, if you hit a brick wall on Turn 5, you'll hit another wall on Turn 6 once you've cleared it.

    Find yourself a competent group with similar goals as yourself and stick together. That's all there is to it.
    (0)

  2. #52
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by AeirTalies View Post
    Every other mmorpg I've played I've usually tried avoiding parties due to things like this but this is the second of many mmos that I've actually reached end game, and I've enjoyed it for the most part.
    MMO's focusing on solo content?
    really?
    (3)

  3. #53
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    498
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    I think T5 is really one of the initial gateways into the real meat of the next level of teamwork in this game. Prior to T5, people could often slack off or not really pay attention and the rest of the party usually had to pick up the slack. From T5 onwards into the new Coil and new Extremes, the real name of the game is self-awareness in every fight. You can't afford to just fluff about and hope that the tanks/healers will pick you up when you stumble or when you're giving it half-hearted attention. To be successful in T5 and on, it's on you to be on top of everything around you: to know the patterns to look out for, to not stand in stuff you shouldn't be, and how to most effectively play your class in those situations. And not only that, but you need to be aware of where others are, so you don't accidentally mess them up through your own actions.

    For example, people dying to divebombs often aren't paying attention to when Twintania breaks and triggers that divebomb section. People that die to twisters aren't focus targeting Twintania during the battle to be aware of when she casts it.

    I think what's happening is that you're getting teammates that (a) either don't care about knowing the fight because they think they can just lean on someone else to get them through it, or (b) they aren't paying attention to everything around them and have tunnel vision when they fight. You really can't have weak links in a party with the newer content... I think that's what will hold people back until SE artifically lowers the bar for them to enter in later.
    (1)

    "Well, it's no Vana'diel, but it'll have to do..."


  4. #54
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    There's a lot of inherent "difficulty" in finding a group that handles the learning curve of the fights at the same rate. Some people will take longer or need more practice than others and it can be frustrating. T5 jump in learning curve is quite large from T4 and those differences become more pronounced/ frustrating there.

    As to why you may hear feedback that T5 is harder than entering T6 is that the jump in skill level from T4-T5 is much larger than T5-T6. Much of the focus and attentiveness learned in T5 is put to use in T6. If you were to have your group go from T4 to T6 (skipping T5), you would find T6 just as big (if not bigger) of a road block because the group didn't learn the focus and adherence to mechanics that were learned in T5.
    (2)

  5. #55
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Conflags - Go ham on every other one. You have a 15% damage increase and they had their HP nerfed, there is no reason to ever be stuck on this phase.
    Divebombs - Get on the literal edge of the field. People think they're fine being slightly into the dip and this just isn't the case. Twin will dive at an angle to cleave right through the dip. You can still dodge this but most people don't have the capability to compensate for that
    Snakes - Your tanks just need to get good at positioning these. Caster LB2 will do a good 60% or more damage and lb3 should kill them outright. Get the first 2 snakes to at least 50% then use caster on all 4, the last 2 will die in no time after they have the debuff then murder Asclepius
    Twisters - git gud
    Dreadnaughts - blm or smn needs to slow them. If you have a smn keep twin near their spawn so they can Bane dots over. This won't transfer the slow but it will do damage. OT or whoever can needs to be stunning them. Wait for the stun timer to run out.
    Hatches - OT sits in the neurolink and eats them, need to be far enough away where MT won't get hit. I've heard with echo people are using one tank and just having a melee dps eat these now.
    5x liquid hells - just run in a line backwards, this should only be a problem if the MT or OT gets it.
    (0)

  6. #56
    Player
    Atkinsj7's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    62
    Character
    Airi Elvellonwer
    World
    Siren
    Main Class
    Arcanist Lv 61
    only way to handle twisters is to focus target twintania and when u see twister cast move in a cycle dont back track. as for divebombs its not invisble theres a green target which targets someone best way to handle divebombs is to be at the bottom of the pit and stack tight together make sure not hit wall when the green target pop move foward and back its a simple mechanic make sure to have someone call out twisters
    (0)

  7. #57
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Hyrist View Post
    Cause, you know, there are absolutely no secondary targets or priority actions such as weaken one target with the death of another at all...

    Please stop spreading misinformation. While movement is the highest concern in the fight, there is much more to it than simply being at the right place at the right time.
    It goes without saying that there is always fighting. Mechanically speaking however, it's practically all move when/where.

    It was blatantly obvious hyperbole too.

    Death Sentence & sure, you've got the don't be near the corpses effect, are just about the only non-move, non-kill mechanic to watch out for...

    Again, hyperbole. Look forward to it.
    (0)
    Last edited by Gesser; 05-17-2014 at 07:01 AM.

  8. #58
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I beat Twintania like 20 or so times with my FC but I also joined some PF pugs who who said they were farm groups or whatever but none of these groups ever won in PF. From my own experience is pugs can't dodge twister at all. They do not know about focus target or have bad raid awareness when it comes to moving when she is casting twister. Which was the easiest part for my FC we had more issues with snakes and dive bombes but back in 2.0 when we were doing progression on this fight once we got past dive bombs it was an easy kill and almost nobody got hit by twisters.
    (1)

  9. #59
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by TeaTimeBear View Post
    For myself it only took 2 days. But I take into account that I played with people who learned the fight. All I needed to learn was dives and twisters.
    Same here. Watched a video. Practiced with DF when bored here and there for 2 days. Found a group from another FC to run with. Twin dead in 3 attempts. Walked away with a weapon. (not on this character. Haven't been able to update forum character properly for some reason). Outside of somehow being clipped by twister twice, it was pretty easy as a SCH.

    It really isn't hard. Just finding 7 other competent people who aren't 'leftovers' is hard.
    (1)
    Last edited by fanservice; 05-17-2014 at 11:25 AM.

  10. #60
    Player
    RekkaT's Avatar
    Join Date
    May 2014
    Posts
    10
    Character
    Rekka Tayuun
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AeirTalies View Post
    when I have to do it with 7 other characters I have no control over, and are just 7 other people with their own limits
    Tell me im not the only one that finds this notion at least a little bit ridiculous?
    (1)

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