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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by kukurumei View Post
    And a better pld wil beat you. End game is about burst damage.
    If you want to talk burst damage, there's but one thing that needs to be said: Inner Beast. End of discussion.
    (1)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kitru View Post
    If you want to talk burst damage, there's but one thing that needs to be said: Inner Beast. End of discussion.
    IB is bread and butter. your point? That's nothing compared to pld side.

    foresight is foresight
    IB = rampart
    vengeance < sentinel
    nothing - HG

    When the critical moments in the fight comes, a PLD has all those on rotation and the HG (not to mention self stoneskin if it's not a threat race) .A war doesn't have that luxury, Best a war can do is IB + vengeance (sub standard to a HG) but that's all we have. It must be up.
    (0)
    Last edited by kukurumei; 05-17-2014 at 06:28 AM.

  3. #3
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by kukurumei View Post
    foresight is foresight
    IB = rampart
    vengeance < sentinel
    nothing - HG
    So where are ToB and Holmgang? If you're going to talk about burst damage mitigation, you need to actually include everything that applies.

    IB is going to be up for *every single burst event*. Rampart is not, no matter how good you are. For WAR v. PLD, you have to compare IB + (insert CD) against whatever CD PLD is going to be using.

    IB + Foresight > Foresight
    IB + 20% Conv > 30% Conv
    IB + Vengeance > Sentinel (and Vengeance is available every 3 minutes instead of 3 and lasts 5 seconds longer)
    IB + ToB > Rampart (same DR, but ToB gives you an extra 20% hp)
    Holmgang < HG

    There are 2 cases where a PLD beats a WAR for burst damage survival: when you have to use your uber-CD or you're layering multiple CDs on top of each other (which only applies to certain combinations). At most, you'll have the HG once per fight, and, if you have to layer multiple CDs on top of each other, you're making it so that you can't survive something later on, which is going to hurt your burst mitigation.
    (1)