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  1. #1
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Overpower is your main aggro generator now, use it to hold large groups of enemies or for pulling mobs/bosses. Cooldowns are all there, vengeance is almost like sentinel, ToB is something like that, convalescence is convalescence, foresight is bad, bloodbath is bad but use it when you can, Unchained+berserks are obv dps stuff, Inner Beast is your main mitigator and it's actually a cd, use when you can for big moves(mountain buster, death sentence etc.) and lastly try to have maim always up, storm's path/eye too, depending on situation(need dps? use the second. Need to survive? use the first)
    (1)

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Riyos View Post
    Overpower is your main aggro generator now, use it to hold large groups of enemies or for pulling mobs/bosses.
    That's totally not true. You should use Overpower to generate initial aggro on AoE groups, but you should not be using it to establish aggro on bosses or for pulling (unless you're pulling a group and can catch them all with it). Overpower is expensive as hell and doesn't generate Wrath stacks or provide you with any buffs.

    Your main aggro generator is still the BB combo, and your main enmity rotation is still some combination of SE and/or SP and 1-3 BB. If you use Overpower for anything other than AoE (and, even then, only if you don't have Steel Cyclone available), you're doing it horribly wrong.
    (0)

  3. #3
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kitru View Post
    That's totally not true. You should use Overpower to generate initial aggro on AoE groups, but you should not be using it to establish aggro on bosses or for pulling (unless you're pulling a group and can catch them all with it). Overpower is expensive as hell and doesn't generate Wrath stacks or provide you with any buffs.

    Your main aggro generator is still the BB combo, and your main enmity rotation is still some combination of SE and/or SP and 1-3 BB. If you use Overpower for anything other than AoE (and, even then, only if you don't have Steel Cyclone available), you're doing it horribly wrong.
    In fact i said "to PULL bosses", holding a boss with overpower is stupid and everyone(i hope) knows that. And yes, you should be using it for pulling enemies, you can't pull doing your main combo, trust me i tried to do that a lot of times, and sometime some friendly blm stole my aggro with 1 fire, so yeah, now i'm using verytime overpower to pull.
    (0)

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Riyos View Post
    In fact i said "to PULL bosses"
    And that's explicitly what I'm saying not to do. You'll be in combat before you activate Overpower, which puts you 1 GCD behind opening with Tomahawk. Overpower is 600 ePot; Tomahawk + HS is 540 and it gets you to BB 1 GCD faster. The only possible situation where you might need that 60 extra ePot in the opening volley is if you've got DPS that outgear you while simultaneously opening hard as soon as you activate your abilities rather than as they hit. Even then, I've had DPS do so and never had a problem. The closest they get to pulling off of me is half of a second between my HS landing and Skull Sunder grabbing it right back.
    (0)