Never possible, although that sounds interesting enough. Like how FF13 takes into account your current gear, crystarium level vs clear time to determine your star rating and thus affecting mob drops. But never gonna happen, because you will have lots of QQs like the guy I've quoted below me. Things like this are too tough for them *shrugs*
Nope because there isn't a big issue for me to see.
I love it how you aren't a progressive player nor in a progression team but speak as if you are part of it and represent them thou.
How many of the progression teams are complaining about coil loots or the highest ilvl drops are gated behind coil?
Did you see progression teams gunning for world first, server first, or even server/world top 10/20 creating threads like "WTF SE COIL TWO SO TOUGH PLS NERF OR GIVE US IL110 SOLDIER GEARS"? Nope. They can't be bothered with these QQs. They rely on their skills and understanding of the mechanics, do with what they have and what they can and keep focused with their task on hand. And they get the job done.
You are feeling that your gear progression is gated because you don't have a static and of course PF are mostly crappy. Too bad I guess. Tbh I don't really feel gated nor stucked with gear progression. I've been looking around and watching people on my server, generally those who have cleared T8 averagely have every of their player easily between i98-i105, with healers probably at the lower end of i96. Even for teams like mine who only does raid for about 10hrs per week, all of us are at i98-i100 except the 2 healers and a new tank we took in as replacement, but they aren't too far off at i96. The more hardcore teams are further geared than we are.
So... progression team's gearing route being gated behind coil? Who's to say that? These teams are doing fine as they are, tbh. As long as you clear, you will get something. If you don't get High Allagan loots, usually your team will feed you with oil/sands to balance out. That's how it's like being in a team, we don't want to see team mates being left behind.
Get into a progression team, experience what it truly is like before saying things.
EDIT: And oh yeah I do thing the coil lock out is fun in a way - always looking forward to the next reset for chance at new loots. If I'm not going to have a lock out or fast gearing options, then I might be getting fully decked and nothing left to farm/look forward too. Well one can say that the current SE strategy is just to build time sinks and prolong the current contents which weekly lock out is one of them. Sure, SE could have released more content, maybe every new coil every 3 months? Sure it's possible but again how are they gonna do it? Hire more teams and result in higher subscription fees or so? IDK man. Even if subscription fees are the same and they could release fast content, but what's the point if people can't clear it?
Like how Atma/Animus were a huge time sink, ended up people can't even complete them before the next scheduled update on 2.25 and SE have to postponed it as their reasoning is that they don't want to make the gap even bigger. So yeah. Gating is probably a good point for a game partly casual as it is for FF14ARR - so that the not so skilled people can keep trying at it until the next major release.
Don't say there ain't no gear. Soldier gear is i100 and it's still an upgrade, don't complain because there is upgrade. Give me unlimited Soldier and I'd buy all of them for all my other jobs. You have Animus/Novus as weapon upgrade, and CT2 is coming to help.
Quit blaming everything on anything.