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  1. #101
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    The Cap is a stupid, pointless system that does not promote tactics or grouping up. If you had a full party of 8 R40's to get max SP you go kill Raptors but they would die in seconds you probably wouldn't even need a mage to cure, and they are pretty much the best Grind Mob in the whole game.

    I understand some people here don't like group grinding and that is fine, SE are catering to you with other forms of content like the Guildleve system. For me though I like to group up and grind mobs with people and this system does not cater to me or the other people like me. It provides no challenge, no risk and no incentive to play your role properly. You can say well go fight something tougher but what is the point if there is no reward for it, the only reward is slower SP.

    When you do Leves if at 3 Stars the Mobs Rank is 10 higher than you why would you do it on 5 Star when the SP will be the same. The only thing that will happen is it will take longer but the reward is still the same so it's pointless.

    There are three ways I would like this tackled:

    1: Raise the Cap to at least 20 Ranks above your own.

    2: Make a mob the same rank as you an actual even match so they are a challenge, then something 10 Ranks higher would need an entire party to take down. Obviously adjustments to SP would need to be made.

    3: Lower the ranks of all mobs by 8/9 but keep their stats and SP the same, this would have a similar effect to number 2 but might be easier to implement.

    As well as these adjustments to the Cap, they need to make adjustments to Mobs distribution and Respawn times to make Grind Parties viable.
    (0)

  2. #102
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BloodLotus View Post
    When coblyns got nerfed people moved to raptors.

    Did that improve your grinding experience?

    I don't see how changing what mobs you're grinding on will help in the long run. You'll still be unhappy "killing the same mobs over and over"
    Did you read this?

    http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it

    I'll just link it since I'd be repeating the same arguments I've already made 4 months ago.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #103
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by viion View Post
    You did raptors even during doblyns, you had 2 choices, now you have one.

    No one will be unhappy because we'll have the whole array of rank 60-99 mobs to choose from, can go anywhere in the whole land and fight, but you cant do that now, you are limited to Raptors and some others that are not very optimal

    Right now, its Raptors or nothing. (excluding leves as they getting nerfed)

    So they need to allow us to have a varierty of mobs.
    Ever thought those rank 60-99 areas and mobs are there because the level cap will some day be raised? Would you rather SE have put up invisible walls and closed off the areas completely or let you explore them? They aren't meant to be SPed on right now.

    If you want different mobs that's fine, SE should be adding more mobs of varying ranks. Lower ranked beastmen, lower ranked goobbues, lower ranked snurbles, lower ranked ogres, lower ranked plasma balls, all those cool mobs that do exist at higher ranks. As well as completely new mobs.

    Additionally the game should be balanced where a mob of rank 65+ completely destroys a full party encouraging people to fight challenging mobs of around +10 ranks. They may already be doing this, who knows?

    There's no logical reason why someone should want to fight rank 99 mobs for SP. Rank is just a number, there's other ways of increasing the difficulty and variety of fights that A) Make more sense and B) Can be balanced easier. Fighting a rank 99 goblin is no more fun than fighting an adjusted rank 65 goblin.

    "Please make our mobs challenging!" is what the complaint should be, not "Please, sir, I want some more SP!".
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #104
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Xenor View Post
    Ever thought those rank 60-99 areas and mobs are there because the level cap will some day be raised? Would you rather SE have put up invisible walls and closed off the areas completely or let you explore them? They aren't meant to be SPed on right now.

    If you want different mobs that's fine, SE should be adding more mobs of varying ranks. Lower ranked beastmen, lower ranked goobbues, lower ranked snurbles, lower ranked ogres, lower ranked plasma balls, all those cool mobs that do exist at higher ranks. As well as completely new mobs.

    Additionally the game should be balanced where a mob of rank 65+ completely destroys a full party encouraging people to fight challenging mobs of around +10 ranks. They may already be doing this, who knows?

    There's no logical reason why someone should want to fight rank 99 mobs for SP. Rank is just a number, there's other ways of increasing the difficulty and variety of fights that A) Make more sense and B) Can be balanced easier. Fighting a rank 99 goblin is no more fun than fighting an adjusted rank 65 goblin.

    "Please make our mobs challenging!" is what the complaint should be, not "Please, sir, I want some more SP!".
    i think the point is the mobs are more challenging, above 12 levels, 13-18 levels fits an 8 man party in terms of challenge, but no one will fight them because they do not give more SP than a monster 10 levels higher. I mean a level 99 monster would never be worth it, but a monster 11 levels higher? really?

    far as the level cap, i do agree, things could get interesting if they ever raise cap, but they basically said thats not in their plans anytime soon, so it makes all that content irrelvant.
    (0)

  5. #105
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Xenor View Post
    Ever thought those rank 60-99 areas and mobs are there because the level cap will some day be raised? Would you rather SE have put up invisible walls and closed off the areas completely or let you explore them? They aren't meant to be SPed on right now.
    no we would rather them let us fight them and if we could defeat them make it worthwhile for testing your limits of the party. we know they will be raising cap eventually. wouldn't it make their jobs easier to allow us to fight what's in the game and add areas with tougher mobs down the line when they actually get ready to increase the cap?

    having mobs in the game you can fight and beat NOW is not logical to say we know you can beat them, but we don't care. we'll wait to allow you to beat them until after we make you even stronger. this takes away from the whole idea that they want to add challenge to the game.
    (0)


    http://crystalknights.guildwork.com/

  6. #106
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    no we would rather them let us fight them and if we could defeat them make it worthwhile for testing your limits of the party. we know they will be raising cap eventually. wouldn't it make their jobs easier to allow us to fight what's in the game and add areas with tougher mobs down the line when they actually get ready to increase the cap?

    having mobs in the game you can fight and beat NOW is not logical to say we know you can beat them, but we don't care. we'll wait to allow you to beat them until after we make you even stronger. this takes away from the whole idea that they want to add challenge to the game.
    I'd rather they give the mobs drops that are sought after kinda like gold dust from those rank 99 goblins. That will give people a reason to hunt them while still balancing SP sessions around the +10. It will also keep certain materials rare and stop the market being flooded with them. Battle classes would then have a bigger role in the economy.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #107
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Xenor View Post
    I'd rather they give the mobs drops that are sought after kinda like gold dust from those rank 99 goblins. That will give people a reason to hunt them while still balancing SP sessions around the +10. It will also keep certain materials rare and stop the market being flooded with them. Battle classes would then have a bigger role in the economy.
    who cares about economy, the current difficulty doesnt work at all with 8 man parties, they were meant to fight things 15 levels higher, at least.
    A glad has no reason to even pull out his shield in a 8 man party
    (1)

  8. #108
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Xenor View Post
    I'd rather they give the mobs drops that are sought after kinda like gold dust from those rank 99 goblins. That will give people a reason to hunt them while still balancing SP sessions around the +10. It will also keep certain materials rare and stop the market being flooded with them. Battle classes would then have a bigger role in the economy.
    i'd rather have some challenge which would bring more into the game. this would, in turn, help the economy.
    (0)


    http://crystalknights.guildwork.com/

  9. #109
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    Mar 2011
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    37
    <--- Durp.
    (0)
    Last edited by DevilsAdvocate; 07-02-2011 at 05:41 PM.

  10. #110
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Quote Originally Posted by DevilsAdvocate View Post
    This has GOT to be one of the more pointless threads I have come across to date. It's already WAAAAY to easy to get DoW/DoM to 50. In fact I say lower the cap to 3 up and 3 down or just start us out with all maxed jobs.

    If there is a Dev out there reading this horrible horrible idea for the love of god don't make this game any easier!!!
    You think people wanting to have a reason to fight harder monsters is making the game easier?
    (0)

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