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  1. #1
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by BloodLotus View Post
    When coblyns got nerfed people moved to raptors.

    Did that improve your grinding experience?

    I don't see how changing what mobs you're grinding on will help in the long run. You'll still be unhappy "killing the same mobs over and over"
    You did raptors even during doblyns, you had 2 choices, now you have one.

    No one will be unhappy because we'll have the whole array of rank 60-99 mobs to choose from, can go anywhere in the whole land and fight, but you cant do that now, you are limited to Raptors and some others that are not very optimal

    Right now, its Raptors or nothing. (excluding leves as they getting nerfed)

    So they need to allow us to have a varierty of mobs.
    (0)

  2. #2
    Player
    BloodLotus's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by viion View Post
    You did raptors even during doblyns, you had 2 choices, now you have one.

    No one will be unhappy because we'll have the whole array of rank 60-99 mobs to choose from, can go anywhere in the whole land and fight, but you cant do that now, you are limited to Raptors and some others that are not very optimal

    Right now, its Raptors or nothing. (excluding leves as they getting nerfed)

    So they need to allow us to have a varierty of mobs.
    So you don't want the cap raised you want different mobs to fight.
    (0)

  3. #3
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by BloodLotus View Post
    So you don't want the cap raised you want different mobs to fight.
    raising the cap will increase the amount of different playstyles that can give you sp. You can do fast zerg, or slow high level. It will also increase the amount of monsters that are available at any level to kill. Because right now you can only kill raptors effeciently, without a cap you could kill dragons, ogres, any number of other things.

    but more importantly, we werent designed to be killing monsters this weak. In the old sp con system, the monsters con would change based on the number of people in your party, alone something might be colored orange, you add a person and now it connned green (even match) with a full party you would fight a different monster. Because you know, what is hard for a solo player, is not hard for a team of 8.
    The game, and DLEVEL is designed to have you fighting higher difficulty monsters, with larger groups. why do you think dlevel basically simulates monsters having more hp. you do less damage and need more people. the 10 level cap is optimized at like 2 -4 people tops.

    One of the many reasons monsters dont make sense is the dlevel cap. Why do aldegoat males, who are harder, give less SP than nannygoats? because they were designed to always be higher level than nannygoats in the same area. in a capless system, they would actually give more sp in the same area, but be a harder fight.

    Why does dlevel matter? because the current cap provides no challenge at all in large parties. you dont get to fight an interesting mob. You know why raptor parties are boring? because you know when people used to fight raptors with 6-8 people before the cap? at 37, people used to fight monsters 13-17 levels higher than themselves by the time people hit 44, they were off to mor donna.

    people feel useless in parties, they feel like nothing matters, they feel like battle isnt designed well, because they are not using the tool they created themselves to self regulate party versus solo. What is fun and challenging to a 2-4 person group, is not fun and challenging to a large group. You really dont get to use your skills or fulfill any roles at cap.

    So now they have to adjust everything else in the game instead of using the current tools at thier disposal. i dont see why anyone would be against it, the largest risk is that people may get good SP for killing higher level stuff. So what. It would be easier to adjust gains, and difficulty when you have a realistic idea of what players are capable of. They cannot anticipate everything, or how strong players really are. Real data beats sitting trying to run calculations. If they cant handle this on the real servers, they should have put out test servers.

    Honestly if they dont want to increase SP cap fine, but if they dont increase the difficulty of monsters, no battle system changes will mean a thing outside of controlled instances for drops, and people will never learn how to play their classes until they get to the dungeons. Because you dont need to know anything about anything to win at behests, and 10 level difference leves in a full party.
    Personally i would prefer the cap increase, because even if it doesnt actually give us more SP it wont lower our current sp gains, which aint that great. but if they nerf us, or increase mob difficulty without the cap, it basically equalls SP down for everyone. and still limits us to the same mobs, efts and raptors only from level 40-50, just slows the sp gain doing it.

    This is probably why they have to make leves give a ton of solo sp, because if they nerf us or strengthen monsters, soloing is going to be super trash SP. a monster your level gives like 60 sp at times. When your tnl is 100000 that is beyond pointless.

    Damn looks like there is going to be some rough roads ahead of people, either that or boring as hell we shall see.
    (1)

  4. #4
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by viion View Post
    You did raptors even during doblyns, you had 2 choices, now you have one.

    No one will be unhappy because we'll have the whole array of rank 60-99 mobs to choose from, can go anywhere in the whole land and fight, but you cant do that now, you are limited to Raptors and some others that are not very optimal

    Right now, its Raptors or nothing. (excluding leves as they getting nerfed)

    So they need to allow us to have a varierty of mobs.
    Ever thought those rank 60-99 areas and mobs are there because the level cap will some day be raised? Would you rather SE have put up invisible walls and closed off the areas completely or let you explore them? They aren't meant to be SPed on right now.

    If you want different mobs that's fine, SE should be adding more mobs of varying ranks. Lower ranked beastmen, lower ranked goobbues, lower ranked snurbles, lower ranked ogres, lower ranked plasma balls, all those cool mobs that do exist at higher ranks. As well as completely new mobs.

    Additionally the game should be balanced where a mob of rank 65+ completely destroys a full party encouraging people to fight challenging mobs of around +10 ranks. They may already be doing this, who knows?

    There's no logical reason why someone should want to fight rank 99 mobs for SP. Rank is just a number, there's other ways of increasing the difficulty and variety of fights that A) Make more sense and B) Can be balanced easier. Fighting a rank 99 goblin is no more fun than fighting an adjusted rank 65 goblin.

    "Please make our mobs challenging!" is what the complaint should be, not "Please, sir, I want some more SP!".
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #5
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Xenor View Post
    Ever thought those rank 60-99 areas and mobs are there because the level cap will some day be raised? Would you rather SE have put up invisible walls and closed off the areas completely or let you explore them? They aren't meant to be SPed on right now.

    If you want different mobs that's fine, SE should be adding more mobs of varying ranks. Lower ranked beastmen, lower ranked goobbues, lower ranked snurbles, lower ranked ogres, lower ranked plasma balls, all those cool mobs that do exist at higher ranks. As well as completely new mobs.

    Additionally the game should be balanced where a mob of rank 65+ completely destroys a full party encouraging people to fight challenging mobs of around +10 ranks. They may already be doing this, who knows?

    There's no logical reason why someone should want to fight rank 99 mobs for SP. Rank is just a number, there's other ways of increasing the difficulty and variety of fights that A) Make more sense and B) Can be balanced easier. Fighting a rank 99 goblin is no more fun than fighting an adjusted rank 65 goblin.

    "Please make our mobs challenging!" is what the complaint should be, not "Please, sir, I want some more SP!".
    i think the point is the mobs are more challenging, above 12 levels, 13-18 levels fits an 8 man party in terms of challenge, but no one will fight them because they do not give more SP than a monster 10 levels higher. I mean a level 99 monster would never be worth it, but a monster 11 levels higher? really?

    far as the level cap, i do agree, things could get interesting if they ever raise cap, but they basically said thats not in their plans anytime soon, so it makes all that content irrelvant.
    (0)

  6. #6
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Xenor View Post
    Ever thought those rank 60-99 areas and mobs are there because the level cap will some day be raised? Would you rather SE have put up invisible walls and closed off the areas completely or let you explore them? They aren't meant to be SPed on right now.
    no we would rather them let us fight them and if we could defeat them make it worthwhile for testing your limits of the party. we know they will be raising cap eventually. wouldn't it make their jobs easier to allow us to fight what's in the game and add areas with tougher mobs down the line when they actually get ready to increase the cap?

    having mobs in the game you can fight and beat NOW is not logical to say we know you can beat them, but we don't care. we'll wait to allow you to beat them until after we make you even stronger. this takes away from the whole idea that they want to add challenge to the game.
    (0)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    no we would rather them let us fight them and if we could defeat them make it worthwhile for testing your limits of the party. we know they will be raising cap eventually. wouldn't it make their jobs easier to allow us to fight what's in the game and add areas with tougher mobs down the line when they actually get ready to increase the cap?

    having mobs in the game you can fight and beat NOW is not logical to say we know you can beat them, but we don't care. we'll wait to allow you to beat them until after we make you even stronger. this takes away from the whole idea that they want to add challenge to the game.
    I'd rather they give the mobs drops that are sought after kinda like gold dust from those rank 99 goblins. That will give people a reason to hunt them while still balancing SP sessions around the +10. It will also keep certain materials rare and stop the market being flooded with them. Battle classes would then have a bigger role in the economy.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Xenor View Post
    I'd rather they give the mobs drops that are sought after kinda like gold dust from those rank 99 goblins. That will give people a reason to hunt them while still balancing SP sessions around the +10. It will also keep certain materials rare and stop the market being flooded with them. Battle classes would then have a bigger role in the economy.
    who cares about economy, the current difficulty doesnt work at all with 8 man parties, they were meant to fight things 15 levels higher, at least.
    A glad has no reason to even pull out his shield in a 8 man party
    (1)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Xenor View Post
    I'd rather they give the mobs drops that are sought after kinda like gold dust from those rank 99 goblins. That will give people a reason to hunt them while still balancing SP sessions around the +10. It will also keep certain materials rare and stop the market being flooded with them. Battle classes would then have a bigger role in the economy.
    i'd rather have some challenge which would bring more into the game. this would, in turn, help the economy.
    (0)


    http://crystalknights.guildwork.com/