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  1. #441
    Player
    Ooshima's Avatar
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    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gormogon View Post
    1.) That's not what you said.
    I'm lost

    Quote Originally Posted by Gormogon View Post
    2.) I wasn't looking forward to T6 due to all the elitism and negativity and when I tried it the first time and got nothing but rage quitters within the first 4 attempts despite reaching the last phase I decided not to bother. I'd rather wait for CT2 > SCoB progression and hope the community is more tolerable or put up with SCoB when it goes to duty finder.
    Most likely the longer you wait, the less tolerable PF will be, because more and more people will be looking for experienced people. Happens for every single instances in the game. Unless you're going to wait out for Echo when the third coil is released.

    Your best bet will be a static. Most PF parties are kinda trashy I'd agree. But again this isn't a reason to support removing gear gating. Best gears are still to be gated behind the toughest instances for me.

    Quote Originally Posted by Gormogon View Post
    3.) Like I said those are zero tolerance mechanics just because they are lenient, as in giving you enough time to react, doesn't mean they wont cause a wipe. They still will but are in no way as stressful to deal with as Landslide.
    I'm be just saying this again - if a mechanic allows ample time to react, it is not zero tolerance. Most mechanic, if not handled correctly, can cause deaths and wipes anyways (heck, even things like the bees in Sunken Temple of Quarn are wipe mechanics if you ignored it but it is not zero tolerance cos you have way enough time to handle it). It's just how much margin of error it can tolerate, and thus the word tolerance. If you said zero tolerance it means there can be no margin of error. Most of CT mechanics are not zero tolerance because it doesn't instantly cause a wipe like Cursed Shriek on T7 and it can be easily recovered. Similarly, Landslide have lesser tolerance than Weigh of the Land because Weigh just causes death which can be raised/resurrected, but landslide is a bye bye if you fell down the platform.
    (3)

  2. #442
    Player
    Awrini's Avatar
    Join Date
    Nov 2013
    Location
    Factory
    Posts
    132
    Character
    Awrini Bellato
    World
    Balmung
    Main Class
    Arcanist Lv 90
    We can't craft i90 accessories because SE didn't appreciate people melding vit materia to reach HP checks.
    (1)

  3. #443
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Ooshima View Post
    Most likely the longer you wait, the less tolerable PF will be
    I have no obligation to the people in PF so I don't have to bother with their bickering either. I know my role and what to do so if they don't not my problem and I ain't forced to care. That is the difference.
    (0)

  4. #444
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    the most you can do to make t6 easier for you is to get full ilvl100 from soldiery, but you wont meet accuracy cap
    Huh? Accuracy cap is more or less confirmed at 490 for T6, and I can ht that easily on my i92 WAR with Allagan Axe over Wave Axe. My only soldiery items are chest and earrings. Also, food, use it.
    (1)

  5. #445
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Geobryn View Post
    not entirely true, from time to time KB throws aoe dot on one of the commets to kill them, if you have all of them at one place you can have the best tank on the giant and still wipe :P
    Oh well, I have forgotten about that, but I have never seen all comets stacked in one place anyways @_@

    Quote Originally Posted by Geobryn View Post
    - lockouts
    i dont like the coil one, but i liked the CT one if there have to be one that is .... why is the CT one so bad ?
    also, why are the lockouts like wow dailies ? we already had daily mechanic in game one which is superior to them imo, the leves = buffered daily lockout
    yes, if you would have "CT like buffered lock out" you could get ilvl110 faster, but still it would take 11 weeks to get to ilvl110 (if i count t6-9 as one dungeon and grabing sands of time would lock you out too, 5 left side + 5 right side + 1 weapon) and then another 11 weeks to get both full sets, are 11 weeks really that fast ? or more like if i want to get both sets are 22 weeks fast ?
    You mean CT style lock out per turn, or whole coil T6-9?

    Either way it will indeed cause people to gear faster than SE intended. Note that apart from Sands, Oil and UAT, Coil 6-9 drops a total of 8 High Allagan pieces assuming you can clear them every week. However, a CT style lock, even if it's locking the whole of 6-9 (means if you get loot in T6 you can't get any more loots from other turns) you still can get a total of 8 loots for your team, even if you only do T6. It tremendously speeds up gearing process which I don't think SE wants it anyways (time sinks, time sinks).

    And if coil becomes like CT which many people want because they want to run it multiple times with FC mates and friends, this would imply that CT are sellable. Yes I've sold CT before lol.. That's how funny it is..


    Quote Originally Posted by Geobryn View Post
    - why can't we craft ilvl 90 accessory ?
    IDK. It's a shame to me.
    (0)
    Last edited by Ooshima; 05-15-2014 at 06:18 PM.

  6. #446
    Player
    Awrini's Avatar
    Join Date
    Nov 2013
    Location
    Factory
    Posts
    132
    Character
    Awrini Bellato
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Time sinks eh. What about the fact that there is 5 sets of gear to obtain. Suddenly 12 weeks becomes 60. I thought the multi class feature was a major selling point. If people gear out one class and say they're bored it is their own fault.
    (0)

  7. #447
    Player
    PopeHat's Avatar
    Join Date
    Oct 2013
    Posts
    42
    Character
    Pope Hat
    World
    Behemoth
    Main Class
    Archer Lv 60
    Quote Originally Posted by Gormogon View Post
    Reminds me of the black and white approach some devs use to talk about in interviews a couple of gens ago instead of finding an appropriate balance.

    A: I don't like gear being easy to obtain. B: Fine everything's hard.
    A: I don't like gear being hard to obtain. B: You don't like it easy or hard? We don't get you /ignore.

    Instead of just making a couple of solid tiers of progression with appropriate and balanced difficulty and time constraints to them.



    You know how long it takes to get unweathered gear or did you just decide to completely forget about the weekly soldiery cap?

    Alternatives are welcome but the time constraints to them aren't. I'd rather wait for the echo buff than get full soldiery.
    Unfortunately there is no enrage cheese in new coil. No amount of echo will stop you from wiping your pug group in T7.
    (1)

  8. #448
    Player
    Awrini's Avatar
    Join Date
    Nov 2013
    Location
    Factory
    Posts
    132
    Character
    Awrini Bellato
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by PopeHat View Post
    Unfortunately there is no enrage cheese in new coil. No amount of echo will stop you from wiping your pug group in T7.
    Renauld stacking strat would like a word with you.
    (0)

  9. #449
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ooshima View Post
    You mean CT style lock out per turn, or whole coil T6-9?
    whole coil, meaning you get to ilvl110 11 weeks after patch, both sets after 22 weeks
    and buffered meaning you could do whole progress to ilvl110 at last day of 11th week, provided you paid for those 2,5? months and have it unlocked

    Quote Originally Posted by Ooshima View Post
    Either way it will indeed cause people to gear faster than SE intended. Note that apart from Sands, Oil and UAT, Coil 6-9 drops a total of 8 High Allagan pieces assuming you can clear them every week. However, a CT style lock, even if it's locking the whole of 6-9 (means if you get loot in T6 you can't get any more loots from other turns) you still can get a total of 8 loots for your team, even if you only do T6. It tremendously speeds up gearing process which I don't think SE wants it anyways (time sinks, time sinks).
    it speeds up gearing of population, but can hinder gearing of individuals as noone can get more then one i110 per week

    Quote Originally Posted by Ooshima View Post
    And if coil becomes like CT which many people want because they want to run it multiple times with FC mates and friends, this would imply that CT are sellable. Yes I've sold CT before lol.. That's how funny it is..
    could you really sell t6-t9 easily ? is it that easy ?
    (0)
    Last edited by Geobryn; 05-15-2014 at 06:49 PM.

  10. #450
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Awrini View Post
    Renauld stacking strat would like a word with you.
    Using that strat will not guarantee you a T7 clear. It just make it possibly easier, if your kiter knows how to stack properly.

    Quote Originally Posted by Awrini View Post
    Time sinks eh. What about the fact that there is 5 sets of gear to obtain. Suddenly 12 weeks becomes 60. I thought the multi class feature was a major selling point. If people gear out one class and say they're bored it is their own fault.
    Multi class is a selling point but even pre 2.2, it's not that easy to i90 gear all your 9 jobs. Given how coil goes, you still have to plan for a main class which you are to primarily gear for, while at a later stage, able to gear up a few of your other jobs which you play frequently.

    People who can really excel at all jobs are rare anyways - heck it's not that easy to find people who can perform at end game level for 3-4 jobs. It's really a non issue. If you're that good that can play all 9 jobs at end game/T9 level and thus you feel the dire need to gear all of them to i110 level, you'd be probably in one of the top teams that have already cleared T9 by now. Which my current FC have a handful of such players with their main job at/over i100 avg level and secondary job also nearing i100 (i95-i100 range). Eventually they'd get quite a handful of them very geared before the next coil being released.
    (1)

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