Quote Originally Posted by Ooshima View Post
KB? Again, donkey seconds allowance before the meteor dropped. Even if they are badly placed, it is still manageable if the alliance handing Iron Giant is not an idiot. I already told you the reason you would wipe is the tank handing Iron Giant sucks and allowed it to run around like mad man.
not entirely true, from time to time KB throws aoe dot on one of the commets to kill them, if you have all of them at one place you can have the best tank on the giant and still wipe :P

now on topic, from someone who did not beat t6 yet point of view
sure leave 110 behind coil i don't care if you really doesn't have the resources to create 2 "coils", the only thing i would question would be some "mechanics" (not the boss ones)

- the most you can do to make t6 easier for you is to get full ilvl100 from soldiery, but you wont meet accuracy cap
so, i would like to see second set of ilvl 100 gear, could be from some actually meaning full 4 man content, i mean why create second set of ilvl70 with new looks and place them in the low lvl dungeon with darklight ? it should have been that second ilvl100 in some ilvl80-90 4 man imo

- lockouts
i dont like the coil one, but i liked the CT one if there have to be one that is .... why is the CT one so bad ?
also, why are the lockouts like wow dailies ? we already had daily mechanic in game one which is superior to them imo, the leves = buffered daily lockout
yes, if you would have "CT like buffered lock out" you could get ilvl110 faster, but still it would take 11 weeks to get to ilvl110 (if i count t6-9 as one dungeon and grabing sands of time would lock you out too, 5 left side + 5 right side + 1 weapon) and then another 11 weeks to get both full sets, are 11 weeks really that fast ? or more like if i want to get both sets are 22 weeks fast ?

- why can't we craft ilvl 90 accessory ?