I don't ask for much, but when I do I ask for Dark knight.
It's frustrating because I do believe that the team would balance it and make it perform well...but how well it'd actually look is something else entirely.
No matter how much thought they put into a job, people are always going to half-ass it and either not learn it's rotation, or not move for skills and gimp their damage :/ Not pointing fingers, but look at all the bad mnks who don't move >.>
I want to see a new job that is made for final fantasy 14, these other jobs are something we have seen in other titles.
I would like to see some new idea's other than what we've had over the years, new game new job.
I mean I wouldn't mind even seeing Solider 2nd class and when you get to level 30, soldier 1st class instead of dark knight lol
Like people said, BST will be nothing like XI in terms of being able to Charm a monster and send it after things. If anything Beastmaster will be like Summoner with certain pets (everyone having the same one) as Job abilities: a tank, a melee, and a range. But Beastmaster itself would be a melee and not a ranged character, least it won't be DoTs~ I played XI for the first time since 2002 with ps2 launch (had to quit cause of baseball in high school) with Seekers of Adoulin, I tried it just for Beastmaster. Was able to get it to lvl 64 solo without Books before Phase 3 beta started and man was it fun. The thrill of being able to take on monsters that would wipe me one-on-one either by tossing a strong mob at it or tossing weaker ones until it died, I solo'd the Banshee NM for one of the BST AFs by using Bats, took me around 2 hours but every second was adrenaline pumping, hoping not to aggro the magic pots or my hp to drop so low another Banshee or Skeleton would aggro me. Having to avoid the other Bats as I pet swap throwing Bats at this ghost that would wipe them after 30 seconds or so. Some of the most fun I've had with a video game was the Beastmaster mechanics. Sadly XIV will not be able to replicate any of this. Alchemist / Culinarian making Jug pets? What could be a nice boom to the market, Nope because we can't have Jobs using consumables like that.
I'd like to see BST return in FF14, I'm not sure if charming would work but a jug/ability based, melee pet class sounds fun to me. Especially one that could dual wield axes. The lack of difficult open world content would be a drawback but this time I'm sure they'd make it useful in groups, which the FF11 version never was, sadly.
BST parties were hugely OP though, so much fun pting up with 2 other BSTs and being able to xp faster than any other 6 man pt.
I don't see how SE ruined SMN.
Smn was my main job in FFXI, and it was HORRRREENDOUSSSS. Sure, you got amazing avatars after busting your ass beating them. But then what did you do with them?
You were more than likely put on Ghetto healing duty. I remember doing Sky, Sea and Dynamis, and I was put on ghetto Stone Skin with Titan or once again...Healing. I was more productive to be a refresh bot as RDM.
SMN was absolutely terrible in FFXI, and I feel like they did a great job with it here, and I like the concept for the Egis, even if they look kinda silly.
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