




I don't see how SE ruined SMN.
Smn was my main job in FFXI, and it was HORRRREENDOUSSSS. Sure, you got amazing avatars after busting your ass beating them. But then what did you do with them?
You were more than likely put on Ghetto healing duty. I remember doing Sky, Sea and Dynamis, and I was put on ghetto Stone Skin with Titan or once again...Healing. I was more productive to be a refresh bot as RDM.
SMN was absolutely terrible in FFXI, and I feel like they did a great job with it here, and I like the concept for the Egis, even if they look kinda silly.
we don't do anything in the open world and the mobs that exist are a joke once you hit level50. the mobs are also tethered to their spawn locations making aggro np. the open world exists for the storyline which we all skip through as fast as we can.
there isn't any sort of beast hierarchy in this game, nor elemental properties. the game is instance based, most of which is too simple to make use of such a job. coil and primals would require use of "pot" pets, thus making the job even less of a "beastmaster" and more of a summoner type. this game has been built with the lowest common denominator in mind; we'll never see such complex jobs.



Oh you know, by just turning it into a half assed Rdm (DoT etc), with a pet that doesn't really do much in terms of damage. You know, stuff like that >.> What they should have done was put more focus on the actual avatars, give them a buff in damage too so they can keep up with other jobs.
And XI's smn was made that way because of players, just like nin.



As someone who didn't come from XI, I think SMN is fine mostly. The biggest issue is how useless anything except Garuda is, but Yoshi has stated they're working on a solution to that, so that solves that issue. This isn't FFXI, this is FFXIV. Things are going to play differently, you may not like it, but that doesn't make SMN ruined. Just not the job for you.Oh you know, by just turning it into a half assed Rdm (DoT etc), with a pet that doesn't really do much in terms of damage. You know, stuff like that >.> What they should have done was put more focus on the actual avatars, give them a buff in damage too so they can keep up with other jobs.
And XI's smn was made that way because of players, just like nin.
Plus, if I am not mistaken, the summons themselves deal around 30% of a SMNs total DPS (at least this is the number I have always heard). That's kind of a lot...
smn WAS terrible ,later on SE added some awesome gear for SMN that made SMN an awesome and fun job , separting pacts (for attacks and buffs) was the 1 step in the right direction .Smns now are a respectable DD free of hate (thats what makes SMN special :P), and yeah still can toss Cures here and there , the huge MP pool is there for a reason!I don't see how SE ruined SMN.
Smn was my main job in FFXI, and it was HORRRREENDOUSSSS. Sure, you got amazing avatars after busting your ass beating them. But then what did you do with them?
You were more than likely put on Ghetto healing duty. I remember doing Sky, Sea and Dynamis, and I was put on ghetto Stone Skin with Titan or once again...Healing. I was more productive to be a refresh bot as RDM.
SMN was absolutely terrible in FFXI, and I feel like they did a great job with it here, and I like the concept for the Egis, even if they look kinda silly.
Bst changed a lot later on , was more a DD with an awesome pet by his side , using a point system for pet attacks (some attacks consume 1 other 2 , 3 ect) ,doble axe + pet is baddass :3
PUP , was awesome since the beggining , cool idea for a pet class ^^ , caster , tank , ragend ,healer automatons :3 , the caster 1 was my favorite ,but doing a skillchain with the ranged 1 was just awesome too :3
SE created 3 different pet classes and all them were unique and awesome on their on , fun to play and used their pets to the fullest (as pet class should do!)
Last edited by Warlyx; 05-16-2014 at 02:07 AM.
Sad fact is that it didn't matter as long as your tank was alive. A BLM nuking every 45 seconds would also avoid pulling hate. And even when it mattered, all hate free meant was that you could run and hide when tank died.
Then there was the problem that 90% of the SMN gear was WHM/BLM armors with SMN tacked on as an afterthought. MND and INT did nothing for SMN pets, and you were relegated to JSE, AF, AF2, AF3 and that was pretty much the entire gear sortiment for SMN until 2012. (Didn't play after)
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