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  1. #91
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by viion View Post
    EXACTLY, so how are you not getting it? We are forced down a route, if you say to your ls "Lets go level", it immediately goes to Leves and if you dont do leves you end up on raptors or something else. It used to be gobs until they nerfed that.

    And now leves getting nerfed we are spread out across 3 very bad levelling systems: dungeons/quests/leves.

    You should be rewarded for skilfully fighting difficult things.
    Where did they say Dungeons and Quests were there as leveling systems?
    (0)

  2. #92
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by BloodLotus View Post
    Where did they say Dungeons and Quests were there as leveling systems?
    you now get SP from quests, you did not on release and you also get SP from dungeon mobs.
    (0)

  3. #93
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by BloodLotus View Post
    Where did they say Dungeons and Quests were there as leveling systems?
    http://forum.square-enix.com/ffxiv/t...336#post209336

    In regards to the questions cropping up about what will be done to party content now that leves are being made for solo play, we are thinking about the below for the future of FFXIV.
    (Keep in mind that these are just examples and we’ll be adding unique new features and upgrading them.)

    Casual Party Content

    Behest
    Public dungeons
    Instanced dungeons
    Variety of defense battles/Chocobo escort-related features

    We are planning to make adjustments to behest to make it more of a completion-type battle. We plan on improving Behest in stages beyond its current form.
    (0)

  4. #94
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by BloodLotus View Post
    When coblyns got nerfed people moved to raptors.

    Did that improve your grinding experience?

    I don't see how changing what mobs you're grinding on will help in the long run. You'll still be unhappy "killing the same mobs over and over"
    You did raptors even during doblyns, you had 2 choices, now you have one.

    No one will be unhappy because we'll have the whole array of rank 60-99 mobs to choose from, can go anywhere in the whole land and fight, but you cant do that now, you are limited to Raptors and some others that are not very optimal

    Right now, its Raptors or nothing. (excluding leves as they getting nerfed)

    So they need to allow us to have a varierty of mobs.
    (0)

  5. #95
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by viion View Post
    you now get SP from quests, you did not on release and you also get SP from dungeon mobs.
    You also get sp from killing mobs significantly lower than you. I got 17 from a marmot the other day. Where did it say the dungeon mobs were going to give SP for you to level off of?


    Are those things there as content (stuff for us to do) or as leveling systems (ways for us to gain sp in order to level our characters)?
    (0)

  6. #96
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Chiming in. Cap is stupid.

    Cap doesn't promote anything good and the gains could exponentially decay if needed. But as of right now, the cap is just there to slow you down. Just like fatigue, which SE themselves said, they're removing because it was a bad decision to restrict the player in such a way.

    On top of that exp varies by mob family "too" much. capped ratpors =/= capped anything else. I don't mind a bonus on some families but right now its too big a gap and makes some things not worth it for exping. Camps are made horribly also as repops start quickly then slow down.

    There should be multiple camps with different mobs with less varying exp. I assume a lot of this will be worked on in the future though.
    (0)

  7. #97
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by viion View Post
    You did raptors even during doblyns, you had 2 choices, now you have one.

    No one will be unhappy because we'll have the whole array of rank 60-99 mobs to choose from, can go anywhere in the whole land and fight, but you cant do that now, you are limited to Raptors and some others that are not very optimal

    Right now, its Raptors or nothing. (excluding leves as they getting nerfed)

    So they need to allow us to have a varierty of mobs.
    So you don't want the cap raised you want different mobs to fight.
    (0)

  8. #98
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I've played several games that didn't cap. All had a plethora of XP sploits that tied into it. If you want a challenge, go find it. But don't ask SE to reward you for it - the caps are there for a reason.

    The game is still in a very unfinished state. The battle revamp by itself will likely the challenge landscape. Plus there's probably more challenging content being created. Patience.
    (0)

  9. #99
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by BloodLotus View Post
    So you don't want the cap raised you want different mobs to fight.
    raising the cap will increase the amount of different playstyles that can give you sp. You can do fast zerg, or slow high level. It will also increase the amount of monsters that are available at any level to kill. Because right now you can only kill raptors effeciently, without a cap you could kill dragons, ogres, any number of other things.

    but more importantly, we werent designed to be killing monsters this weak. In the old sp con system, the monsters con would change based on the number of people in your party, alone something might be colored orange, you add a person and now it connned green (even match) with a full party you would fight a different monster. Because you know, what is hard for a solo player, is not hard for a team of 8.
    The game, and DLEVEL is designed to have you fighting higher difficulty monsters, with larger groups. why do you think dlevel basically simulates monsters having more hp. you do less damage and need more people. the 10 level cap is optimized at like 2 -4 people tops.

    One of the many reasons monsters dont make sense is the dlevel cap. Why do aldegoat males, who are harder, give less SP than nannygoats? because they were designed to always be higher level than nannygoats in the same area. in a capless system, they would actually give more sp in the same area, but be a harder fight.

    Why does dlevel matter? because the current cap provides no challenge at all in large parties. you dont get to fight an interesting mob. You know why raptor parties are boring? because you know when people used to fight raptors with 6-8 people before the cap? at 37, people used to fight monsters 13-17 levels higher than themselves by the time people hit 44, they were off to mor donna.

    people feel useless in parties, they feel like nothing matters, they feel like battle isnt designed well, because they are not using the tool they created themselves to self regulate party versus solo. What is fun and challenging to a 2-4 person group, is not fun and challenging to a large group. You really dont get to use your skills or fulfill any roles at cap.

    So now they have to adjust everything else in the game instead of using the current tools at thier disposal. i dont see why anyone would be against it, the largest risk is that people may get good SP for killing higher level stuff. So what. It would be easier to adjust gains, and difficulty when you have a realistic idea of what players are capable of. They cannot anticipate everything, or how strong players really are. Real data beats sitting trying to run calculations. If they cant handle this on the real servers, they should have put out test servers.

    Honestly if they dont want to increase SP cap fine, but if they dont increase the difficulty of monsters, no battle system changes will mean a thing outside of controlled instances for drops, and people will never learn how to play their classes until they get to the dungeons. Because you dont need to know anything about anything to win at behests, and 10 level difference leves in a full party.
    Personally i would prefer the cap increase, because even if it doesnt actually give us more SP it wont lower our current sp gains, which aint that great. but if they nerf us, or increase mob difficulty without the cap, it basically equalls SP down for everyone. and still limits us to the same mobs, efts and raptors only from level 40-50, just slows the sp gain doing it.

    This is probably why they have to make leves give a ton of solo sp, because if they nerf us or strengthen monsters, soloing is going to be super trash SP. a monster your level gives like 60 sp at times. When your tnl is 100000 that is beyond pointless.

    Damn looks like there is going to be some rough roads ahead of people, either that or boring as hell we shall see.
    (1)

  10. #100
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Dreamer View Post
    I've played several games that didn't cap. All had a plethora of XP sploits that tied into it. If you want a challenge, go find it. But don't ask SE to reward you for it - the caps are there for a reason.

    The game is still in a very unfinished state. The battle revamp by itself will likely the challenge landscape. Plus there's probably more challenging content being created. Patience.
    better to fix a few identified and real exp exploits, than to make your whole game boring and foolish, like they have done. The truth is is SP exploits should be found, and fixed, rather than be there, but just not reward SP. because those exploits will come to use when items and dungeons are out, and they will need to be fixed anyway.

    It would be ok if they capped SP at challenging for a 8 man party, but they capped it at challenging for a 2 man party, and zergable for a 4 man party, 8 man party it goes beyond zerg into button mashing sleep inducing.
    (0)

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