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  1. #691
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by weeble View Post
    no offense but u people don't know crap bout me, i can give to cents about showing off my gear, i enjoy having it, and in all honesty i expect everyone around me to have them, ...getting this gear doesn't make me feel superior to anyone, at some point or another most that gear is obtainable by all. i enjoy collecting gear, the time it takes or challenge is 2 different things, but i'd expect at the very least challenging.

    u put in the time u deserve more, even in a casual world it still works that way. in reality no matter how casual the game gets ....most of u will still be sitting around on your ass waiting for others to make party's for you, or create a dungeon group for you to join while u sit afk playing your ps3's or psp, nuthugging your wife and kids or whatever else it is you do while others still do everything for you.

    im not content with brainless repetitive things as you say, your the ones that have been content doing link leves for progression, not i. is understandable to want to be able to play a game where the time u have to play equals a good overal time of progress but content itself will be a joke in this game for least a year or two, if not indefinite.

    my biggest problem is it all going solo friendly, it don't matter how little or lot of hours u play. you can put as many people in a server as u want, it means absolutely nothing if there isn't lots of party play to do. offline games are become less and less offline as well, u can easily play offliners all day long and still have 2-4man things happening all the time. and gamefly subs = new games all year. so dunno what it is anyone see's in solo play mmo's.

    like i said, they need to start creating multiple types of servers, then we'll see who runs to who's server knowing they will always be miserable people always complaining an never being happy.
    Most people are not content and want more, and a more skill system, i just want it in the form of anything but gear swaps.
    (0)

  2. #692
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Different types of servers only serve to further separate the little community we have. No single game can please everyone and as such they should have a focus. If the game isn't for you, don't play it. Find one that is and have fun. Similarly if FFXIV is turning into the kind of game you don't like, it's clearly not meant for you so you should cut your losses and find something you do like. Look for a constructive solution.
    (0)

  3. #693
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Arcell View Post
    Different types of servers only serve to further separate the little community we have. No single game can please everyone and as such they should have a focus. If the game isn't for you, don't play it. Find one that is and have fun. Similarly if FFXIV is turning into the kind of game you don't like, it's clearly not meant for you so you should cut your losses and find something you do like. Look for a constructive solution.
    how would it separate players rather then keep like minded players together. like i said pvp mmo's have seperate servers, are u saying this ruins the community? if you ask me it gives different types of game play a place to go, you shouldn't tell me to leave a game, maybe it is you that needs to go, see how that works. they easily can create something for both of us without hardly any extra work. your just one minded and set to trying to rule the game world rather then coincide and the money part of the industry is on your side but i can guarantee u will still lose.

    also with small party play and solo content it seperates the game base more then anything, it creates small clicks that run threw the game together where as full linkshell events keep the group having fun together.
    (0)
    Last edited by weeble; 07-02-2011 at 05:26 AM.

  4. #694
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by weeble View Post
    how would it separate players rather then keep like minded players together. like i said pvp mmo's have seperate servers, are u saying this ruins the community? if you ask me it gives different types of game play a place to go, you shouldn't tell me to leave a game, maybe it is you that needs to go, see how that works. they easily can create something for both of us without hardly any extra work. your just one minded and set to trying to rule the game world rather then coincide and the money part of the industry is on your side but i can guarantee u will still lose.
    Well weeble, do you know that the act of separating people occurs even with people that have a different opinion than you? Separation brings people apart, much like how we are currently separated. Into servers.

    Also, Arcell isn't the one cursing the game's name, whereas you are. You clearly want something of the game that it is not going to provide you, no matter how much you delude yourself about the rigors of game development.
    (0)

  5. #695
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    either way pvp games have given players like yourself servers, pve ones should do the same for us.

    and besides, i might sound like an ass talking right now but i'm sure the reaming of complaints from you to set in motion such changes in mmo's were far more worse then my words.
    (0)
    Last edited by weeble; 07-02-2011 at 05:39 AM.

  6. #696
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Who the hell necro'd this troll thread?
    (5)


    I'm allergic to effort.

  7. #697
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rentahamster View Post
    There's a lot of confusion recently since the terms "causal" and "hardcore" mean different things to different people.

    IMO, the best rewards should go to the players with the best skills.

    IF "casual" = "not skilled" and "hardcore" = "skilled", then yes, the best rewards should go to the hardcore players.


    But, if "casual" = "can only play 1-5 hours a week" and "hardcore" = "plays 5 hours a day", then the best rewards should go to either player, since time spent playing this game is not at all an indicator of intelligence, strategy, skill, and cooperation. In this definition, if both players are of the same aptitude, they will both reap good rewards eventually, with the hardcore player getting them sooner on account of more time spent in game.


    In the end, the good stuff should be rewarded to the players who are good enough to overcome challenges, regardless of how much time they are able to stay logged in.

    Being able to camp a NM spawn for 24 hours straight is not a challenge.

    Being able to defeat a NM that requires concentration, skill, strategy and cooperation IS a challenge.
    agreed . But still i'm not losing the feeling that a lot of developers are defining "casual" not as casual but as easy mode.
    And that is the biggest concern so called hardcore gamers have. (i might be wrong but thats my guess).
    sometimes i have a lot of time and sometimes i have a lot of work and cant play for weeks. I would call me a hardcore gamer still. But more from a challenge standpoint. But still an mmo has to cater to people who have lotsa time on their hands and to those who don't. That's a big challenge but goin the "easy-mode" way thinking that is what casuals need is wrong imho.
    And going the "all soloable" way takes away the mmo thought as well...
    (3)

  8. #698
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    ^ people define it that way because the devs think casual = easy mode/ speed play and solo everything. I remember when MMOs where dragged out on purpose so people would stick around for more then the free month lol. Since EQ/FFXI/WoW has there even been an MMO thats lasted a long time, with sufficient subs and did not go F2P?

    When i hear casual i hear

    Solo play mainly
    Quick to level cap
    Easy as hell to master

    ....maybe someday one magical Dev team will come up with the middle ground....but its unlikely.
    (1)

  9. #699
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Anty View Post
    agreed . But still i'm not losing the feeling that a lot of developers are defining "casual" not as casual but as easy mode.
    And that is the biggest concern so called hardcore gamers have. (i might be wrong but thats my guess).
    sometimes i have a lot of time and sometimes i have a lot of work and cant play for weeks. I would call me a hardcore gamer still. But more from a challenge standpoint. But still an mmo has to cater to people who have lotsa time on their hands and to those who don't. That's a big challenge but goin the "easy-mode" way thinking that is what casuals need is wrong imho.
    And going the "all soloable" way takes away the mmo thought as well...
    Wow this thread is a blast from the past...and my post has 50 likes, lol...

    I still stand behind everything I said in that post.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #700
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zanfire View Post
    When i hear casual i hear

    Solo play mainly
    Quick to level cap
    Easy as hell to master
    Casual isn't easy to master.

    Everyone says WoW is easy. Ok, cool. You can get to level cap within a couple weeks.

    Now what? Have you mastered the game? No.

    How many of those people who say "WoW is easy" have finished 25-man Heroic Ulduar? What about 25-man Heroic Lich King? Even with the 30% freebie buff to all stats, damage, and healing that Blizzard gave just to help the population kill him, less than 5% of the world's raiding guilds actually did.

    How many of those people who say "WoW is easy" even have the skill to be invited to a competitive raiding guild?

    The funny part about that is that WotLK is said to be the easiest expansion, and it actually is (pre-nerf Kael was disgustingly hard). So why haven't those people who say it's "too easy" gone out and done it before everyone else? Oh, right. Because it's not nearly as easy as they like to pretend to themselves.

    It's easy to say that a game is "easy" and "too casual", but how many people in those "easy" and "too casual" games actually master it or are even considered good enough to be considered as such?

    Time != Skill. Skill == Skill.

    Granted, having more time may mean having more time to learn. But there are people who are fast learners and become exceptional very fast. The sooner people learn that, the sooner this whole "casual" vs "hardcore" debate can come to a close.
    (2)
    Last edited by Capita; 07-02-2011 at 07:11 AM.

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