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  1. #71
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by BloodLotus View Post
    So gaining sp is an indicator of how much fun you have?
    No, gaining SP is an indicator of how much you are rewarded for killing harder stuff. Right now, you are rewarded the same for killing hard mobs as much as you are rewarded for killing medium mobs.

    There should be a dlvl cap, but 10 is way too small.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #72
    Player
    BloodLotus's Avatar
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    Mar 2011
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    Gridania
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    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rentahamster View Post
    Nope, not worth it.

    But that's no way to make a video game that is supposed to reward skill.
    Playing a game that has no real value to your life isn't worth it.
    Skill in a video game... don't get me started.
    (0)

  3. #73
    Player
    BloodLotus's Avatar
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    Mar 2011
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    Gridania
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    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rentahamster View Post
    No, gaining SP is an indicator of how much you are rewarded for killing harder stuff. Right now, you are rewarded the same for killing hard mobs as much as you are rewarded for killing medium mobs.

    There should be a dlvl cap, but 10 is way too small.
    So then kill medium mobs and get your sp efficiently.
    (0)

  4. #74
    Player
    Raikki's Avatar
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    Mar 2011
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    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rentahamster View Post
    Right now, you are rewarded the same for killing hard mobs as much as you are rewarded for killing medium mobs.
    This is totally wrong. You're rewarded LESS because it takes longer to kill the hard mob, so your SP/hr goes way down.
    (0)

  5. #75
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BloodLotus View Post
    Playing a game that has no real value to your life isn't worth it.
    That doesn't mean that I haven't killed difficult stuff for S&G.

    http://forum.square-enix.com/ffxiv/t...l=1#post199780

    http://forum.square-enix.com/ffxiv/t...ockup-Included

    http://i.imgur.com/wPGPL.jpg

    http://lodestone.finalfantasyxiv.com...entry?e=171597


    One of the goals in an RPG is to grow your character via SP. The devs have stated that they wish to reward skillful play. Capping the SP gain at dlvl 10, within the current design of the game, does not fulfill those 2 objectives.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #76
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    If you dont care, why are you hear? We want the change, its not like you're even against it you just dont care so why are you here?
    (0)

  7. #77
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BloodLotus View Post
    So then kill medium mobs and get your sp efficiently.
    That does not fulfill the stated design objectives like I mentioned in the previous post. It does not create a consistent reward vs risk curve.

    Quote Originally Posted by Raikki View Post
    This is totally wrong. You're rewarded LESS because it takes longer to kill the hard mob, so your SP/hr goes way down.
    I'm talking in terms of SP per kill, not SP per hour, since that's how the question was framed.

    I know that SP/hr when killing harder mobs is less.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #78
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
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    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rentahamster View Post
    I'm talking in terms of SP per kill, not SP per hour, since that's how the question was framed.

    I know that SP/hr when killing harder mobs is less.
    I knew what you meant, I just wanted to use the opportunity to raise the point that even if we wanted to kill higher rank stuff "for kicks" we're actually penalized for doing so in our SP/hr.

    Also, I can't reconcile BloodLotus's posts with... himself:

    Quote Originally Posted by BloodLotus View Post
    Also yes for a more interesting grinding experience for all classes.
    If you want a more interesting grinding experience, then why wouldn't you want more stimulating fights?
    (1)

  9. #79
    Player
    BloodLotus's Avatar
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    Mar 2011
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    Gridania
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    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rentahamster View Post
    That doesn't mean that I haven't killed difficult stuff for S&G.

    http://forum.square-enix.com/ffxiv/t...l=1#post199780

    http://forum.square-enix.com/ffxiv/t...ockup-Included

    http://i.imgur.com/wPGPL.jpg

    http://lodestone.finalfantasyxiv.com...entry?e=171597


    One of the goals in an RPG is to grow your character via SP. The devs have stated that they wish to reward skillful play. Capping the SP gain at dlvl 10, within the current design of the game, does not fulfill those 2 objectives.
    So currently you can't grow you character via SP?

    And they don't reward skillful play? Currently, sure. But what's planned in the future that we're all looking forward to isn't a cap increase.
    (0)

  10. #80
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Its not fun just beating up the same mobs day in day out in order to get the best SP gain, i wanna fight orge's but there is absolute no point, it reduces your SP gain so you could go fight one for shits n giggles, but no one will EXP on them, so i have to go back to the same old stuff.
    (0)

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