No, gaining SP is an indicator of how much you are rewarded for killing harder stuff. Right now, you are rewarded the same for killing hard mobs as much as you are rewarded for killing medium mobs.
There should be a dlvl cap, but 10 is way too small.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
So then kill medium mobs and get your sp efficiently.
That doesn't mean that I haven't killed difficult stuff for S&G.
http://forum.square-enix.com/ffxiv/t...l=1#post199780
http://forum.square-enix.com/ffxiv/t...ockup-Included
http://i.imgur.com/wPGPL.jpg
http://lodestone.finalfantasyxiv.com...entry?e=171597
One of the goals in an RPG is to grow your character via SP. The devs have stated that they wish to reward skillful play. Capping the SP gain at dlvl 10, within the current design of the game, does not fulfill those 2 objectives.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
If you dont care, why are you hear? We want the change, its not like you're even against it you just dont care so why are you here?
That does not fulfill the stated design objectives like I mentioned in the previous post. It does not create a consistent reward vs risk curve.
I'm talking in terms of SP per kill, not SP per hour, since that's how the question was framed.
I know that SP/hr when killing harder mobs is less.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
I knew what you meant, I just wanted to use the opportunity to raise the point that even if we wanted to kill higher rank stuff "for kicks" we're actually penalized for doing so in our SP/hr.
Also, I can't reconcile BloodLotus's posts with... himself:
If you want a more interesting grinding experience, then why wouldn't you want more stimulating fights?
So currently you can't grow you character via SP?That doesn't mean that I haven't killed difficult stuff for S&G.
http://forum.square-enix.com/ffxiv/t...l=1#post199780
http://forum.square-enix.com/ffxiv/t...ockup-Included
http://i.imgur.com/wPGPL.jpg
http://lodestone.finalfantasyxiv.com...entry?e=171597
One of the goals in an RPG is to grow your character via SP. The devs have stated that they wish to reward skillful play. Capping the SP gain at dlvl 10, within the current design of the game, does not fulfill those 2 objectives.
And they don't reward skillful play? Currently, sure. But what's planned in the future that we're all looking forward to isn't a cap increase.
Its not fun just beating up the same mobs day in day out in order to get the best SP gain, i wanna fight orge's but there is absolute no point, it reduces your SP gain so you could go fight one for shits n giggles, but no one will EXP on them, so i have to go back to the same old stuff.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.