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  1. #61
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sigmakan View Post
    At 10-ranks above mobs are extremely easy and can be disposed of quickly.
    I actually think this is the bigger issue. Players are too strong. I can solo rank 64 mobs with ease, how on earth are you going to balance party play when players are that strong? Fight rank 75-80 mobs in party and get 1200 SP per mob? Oh wait, mobs that high two shot you at 50, not the best party mob any more when AoE goes off. The game should be optimised around the +10 situation.

    Anything over 50 should be a challenge to solo while parties aim to kill mobs in the upper 50s during their 40s. Solo SP is soon to become leve based anyway, even with current over powered characters it's just not worth grinding solo. But they could boost the SP given for a soloer fighting difficult mobs which are now closer to their own rank.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #62
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Bayohne View Post
    Discussed the possibility of removing the SP cap with Matsui. Due to balance issues this could be extremely risky, so we're not currently planning to do this.
    This is a huge mistake and it's extremely discouraging to hear. I would seriously think twice about continuing to play the game when the level cap is raised from 50 if it's going to be more of the same +10 rank SP cap. This system encourages anyone not satisfied with leve SP (and quest SP when they implement SP rewards for those) to go mindlessly fight trivial enemies for hours on end while they watch TV to progress. That's completely unacceptable.

    Think about DoW/DoM SP compared to DoH and DoL:

    DoH: Max SP recipes are DIFFICULT to complete and carry a significant chance of failure.
    DoL: Max SP nodes are DIFFICULT to gather from and carry a significant chance of failure.
    DoW/DoM: Max SP enemies are EASY to defeat and carry virtually NO chance of failure, even solo.

    It shouldn't be like this at all, and there's no excuse for it to be.
    (0)

  3. #63
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    I don't understand why this is important.
    (1)

  4. #64
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by BloodLotus View Post
    I don't understand why this is important.
    Are you serious? This is an important step towards making battles fun. Easy mode mobs are not fun, difficult mobs are.
    (0)

  5. #65
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Molly_Millions View Post
    Are you serious? This is an important step towards making battles fun. Easy mode mobs are not fun, difficult mobs are.
    Then fight difficult mobs.

    They're there and it can be done.
    (1)

  6. #66
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    its important because currently all mobs 60+ are absolute useless, if you want to fight them its just for shits n giggles but you'll never get anything worthwhile, thus trying to convince people is tough since its all about gain!

    I mean it isn't hard to work out balance, a levelling curve is defined by the possible gains over time, so if you extend the time, you extend the game and it evens out.

    Eg (currently)
    - Kill mob 10 seconds whos 10 levels higher get 10 SP
    - Kill mob in 20 seconds who's 20 levels higher get 10 SP (its capped)
    - kill mob in 40 seconds who's 40 levels higher get 10 SP (again, capped)

    Even if you made it so you got 40 SP from the 40 levels higher mob, its identical to what you can currently do if you fight 4 mobs who are 10 levels higher. So dont talk this nonsense about "Balance" when it isn't rocket science to balance it out.

    If Matsui is seriously worried about balance in this and cant do the math in his head, then he seriouslt needs to be let go and a proper professional put in place. But I don't think he's that dumb and the excuse is probably a cover up for something else.
    (0)
    Last edited by viion; 07-02-2011 at 06:39 AM.

  7. #67
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BloodLotus View Post
    Then fight difficult mobs.

    They're there and it can be done.
    There's no point to that since they give the same SP as easy mobs.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #68
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by viion View Post
    its important because currently all mobs 60+ are absolute useless, if you want to fight them its just for shits n giggles but you'll never get anything worthwhile, thus trying to convince people is tough since its all about gain!
    So doing something for S's and G's isn't worth it?
    To some people that's plenty.
    (2)

  9. #69
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rentahamster View Post
    There's no point to that since they give the same SP as easy mobs.
    Quote Originally Posted by Molly_Millions View Post
    Are you serious? This is an important step towards making battles fun. Easy mode mobs are not fun, difficult mobs are.
    So gaining sp is an indicator of how much fun you have?
    (2)

  10. #70
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BloodLotus View Post
    So doing something for S's and G's isn't worth it?
    Nope, not worth it.

    Quote Originally Posted by BloodLotus View Post
    To some people that's plenty.
    But that's no way to make a video game that is supposed to reward skill.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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