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  1. #1
    Player
    BloodLotus's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rentahamster View Post
    No, gaining SP is an indicator of how much you are rewarded for killing harder stuff. Right now, you are rewarded the same for killing hard mobs as much as you are rewarded for killing medium mobs.

    There should be a dlvl cap, but 10 is way too small.
    So then kill medium mobs and get your sp efficiently.
    (0)

  2. #2
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BloodLotus View Post
    So then kill medium mobs and get your sp efficiently.
    That does not fulfill the stated design objectives like I mentioned in the previous post. It does not create a consistent reward vs risk curve.

    Quote Originally Posted by Raikki View Post
    This is totally wrong. You're rewarded LESS because it takes longer to kill the hard mob, so your SP/hr goes way down.
    I'm talking in terms of SP per kill, not SP per hour, since that's how the question was framed.

    I know that SP/hr when killing harder mobs is less.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #3
    Player
    Raikki's Avatar
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    Mar 2011
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    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rentahamster View Post
    I'm talking in terms of SP per kill, not SP per hour, since that's how the question was framed.

    I know that SP/hr when killing harder mobs is less.
    I knew what you meant, I just wanted to use the opportunity to raise the point that even if we wanted to kill higher rank stuff "for kicks" we're actually penalized for doing so in our SP/hr.

    Also, I can't reconcile BloodLotus's posts with... himself:

    Quote Originally Posted by BloodLotus View Post
    Also yes for a more interesting grinding experience for all classes.
    If you want a more interesting grinding experience, then why wouldn't you want more stimulating fights?
    (1)

  4. #4
    Player
    BloodLotus's Avatar
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    Mar 2011
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    Gridania
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    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Raikki View Post
    I knew what you meant, I just wanted to use the opportunity to raise the point that even if we wanted to kill higher rank stuff "for kicks" we're actually penalized for doing so in our SP/hr.

    Also, I can't reconcile BloodLotus's posts with... himself:



    If you want a more interesting grinding experience, then why wouldn't you want more stimulating fights?
    When did I say what you quoted? None of my posts have been edited.
    (0)

  5. #5
    Player
    Raikki's Avatar
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    Mar 2011
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    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by BloodLotus View Post
    When did I say what you quoted? None of my posts have been edited.
    You can click the little arrow button in the quote. You posted it in a thread titled "Make 1-30 longer(more sp) leave 30-40 alone make 40-50 shorter(less sp)".
    (0)

  6. #6
    Player
    BloodLotus's Avatar
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    Mar 2011
    Location
    Gridania
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    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Raikki View Post
    You can click the little arrow button in the quote. You posted it in a thread titled "Make 1-30 longer(more sp) leave 30-40 alone make 40-50 shorter(less sp)".
    Taken out of context from a different thread.

    Yes we all would like a more interesting grind experience. But raising the cap wouldn't have as much effect than making the fights themselves more interesting.
    (0)

  7. #7
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by BloodLotus View Post
    Taken out of context from a different thread.

    Yes we all would like a more interesting grind experience. But raising the cap wouldn't have as much effect than making the fights themselves more interesting.
    Bayohne didn't post saying "don't worry guys, mobs 10 ranks above you will be exciting and challenging to fight even in a party!" or we wouldn't be having this discussion. They've made no hints at all about making enemies more difficult for their rank. We want to grind on more difficult enemies and since they haven't said enemies would be harder for their rank, the only other option is increasing the cap. You posted saying you wanted a more interesting GRIND experience, and that's all we're asking for so I don't know why you don't understand where we're coming from.
    (0)