The person who gets all 9 animus will be the one to rule them all.
The legendary grinder.
Sooooooo imo the only one who should have the final say in atma is yoshi and the person who get's all 108 atma pieces, 13,500 myth tomes and does all 81 books.
The person who gets all 9 animus will be the one to rule them all.
The legendary grinder.
Sooooooo imo the only one who should have the final say in atma is yoshi and the person who get's all 108 atma pieces, 13,500 myth tomes and does all 81 books.
Wow, haves who are successful, partially through luck, disregarding that luck and telling have-nots who are fed up and can't succeed because they didn't have that luck to bootstrap. It's like I'm really in America!
At one point I was a have-not. So I bootstrapped. Now I have 2 weapons. See how that works?
No. No I don't.
You're confusing "Keep at it guys" with "Guys, whichever god you worship, you better hope they're in a fu**ing good mood"
SURE, yes, I will give to you that eventually something will drop. It may take a few minutes, or a couple of years. Eventually it'd drop, but is the system actually good?.
SE can, theoretically, set a threshold where an Atma will only drop after every 100 FATEs, but has a 70% chance in every FATE that the counter will reset, rising exponentially to the point that, at the 99th FATE, the chance to reset the counter is 99.9%, with the technical specification being, rolling a number from 0 to 999.999 will reset the counter, rolling 1.000.000 will not.
Eventually, perhaps in a few days, or perhaps in a couple decades, someone will get it. But is that system not a complete chocobo dung?
People really need to start looking at the core problem. Has anyone ever complained that the relic quest is a complete bull? Because I have never seen such a thing. Someone will invariably complain about Titan's inherent dependency to awesome internet connection, but nobody has ever complained about the system as a whole, because it works well: you know your progress, you know the goal, you know what you need to do, you know how to do it, and the goalpost stays put. No RNG involved, pure skill and effort.
Now, I want you to go ahead and tell me, with a straight face: "Yes, I definitely find having to repeatedly do low level FATE in Western Thanalan with my item level 90 job, where all of my efforts to level and gear up that character is lost, to be a good system".
Can you do that?
You're missing the point I was originally intending to give. It's not an argument about whether the system is good or bad, my advocacy was leaning toward giving inspiration to those who were feeling frustrated.
I advocate taking the atma grind slow, for me it was only something I did when I was bored and wanted something to keep my hands busy while I watched or read something and I ended up finishing it in a few weeks.
But it's still a pretty bad system and in this case I would advocate more for not bothering at all so SE gets the message that blatantly manipulative content won't fly in the future.
You should realize when you're being inspiring and when you're being insipid and insulting to those of us still doing the quest and seeing no progress after over 60 hours in one zone. Especially those of us with limited time to play the game who can't afford to farm digital bees in a digital forest for eight hours a day to get digital weapons by pressing the same two buttons over and over and over again like it's a damn slot machine. It's completely at ends with the idea of short-burst raid encounters and daily content that I can pop an hour or two into and feel done with. It reeks of something designed for bored executives and high-tier office monkeys who spend eight of their ten "working hours" doing nothing at a desk rather than an actual game for human beings. And when reforging lets us optimize our secondary stats, those are the only people who'll get to access serious raid content come 2.4 and 2.5.
Last edited by Krr; 05-25-2014 at 04:40 AM. Reason: let me be clear: high-tier executives are not real human beings
At least with bosses/dungeons you can at least feel good that you beat something hard and SOMEONE in your party got SOMETHING at the end even if it wasn't you, plus the drop rates for the thing you want are better in dungeons. With Atma no one could get anything for MONTHS.
Saying your progress is tracked when you get an atma is missing the point because its not what we're talking about. Its the PROGRESS TO EACH ATMA. Let me know if I have to do 10 or 300 more fates until I get one. Then at least I'll feel like I'll eventually get there. Why put time into something with no guarantee, when I could instead work towards getting a weathered weapon? I know for a fact that I can get one and know how close I am to getting it. It bothers me that I will miss out on story if I can't get my atma.
The other problem with atma is that atma farmers make it impossible for lower level people to do fates and get exp or seals. You can't get to them without a chocobo and need them to get a chocobo.
Well it's been a while since I added any input to this.
I'm at a point in the game where I'm no longer really having fun because I've done the arbitrary things I've set out to do. Can't get past Titan EX or T5, and all I can really do now is hunt atmas. But I've hit the point where I find it trivial, completely boring even, because I've already done it twice. I'm not doing books because running BrayHM is also ungodly boring to me.
So now I can sympathize with those who complain that the system is broken. Granted, I don't agree with them, but I can at least understand their plight.
The trick is, distract your mind. Don't "expect" for it to come coz', IT. WILL. COME., eventually. Other than that, the majestic works of grinding isn't for you. Do some alternatives. That ain't gonna hurt.
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