I'm on board with your thinking 100%.whats wrong with the idea of there being both? why cant difficult 8 man and difficult 24 man co-exist? if people dont care for large scale difficult raids then they also shouldnt be bothered by not being able to get the loot from those raids. why would they need it if they aren't going to do the hard stuff anyways?
oh thats right, we live in the age of socialist welfare MMO's were everyone deserves the same loot regardless of time or effort put in
waste of dev time for this community. people cant even clear 8mans with massive buffs and are already frustrated with not being able to access new content.
If you have both and both of them are the same difficultly, the 8 man version will be actually much easier in the sense that organizing and maintaining a 8 man is relatively much easier than a 24 man over a stretch of time. This makes it rather pointless to have 24 mans other than the fact that you can bring more friends and increase your odds for failure all for the same ilvl loot.
If you have them at different difficulty levels, technically, the lower difficulty level, most likely the 8 man dungeon, with possibly lower iLvL gear will technically not fit the simple term "End game content" because really, the 24 man dungeon actually becomes the true end game and now people are forced to employ extra measures to get and sustain 24 players so they can play the hardest difficulty content of this game.
Its hard to produce a coexistence because one or the other totally becomes pointless.
24 man and 8 man content where both are relevant can only exist if SE removes the pure vertical progression model.
Which they should do asap...
It is so extremely easy to develop content for both. SE has done it themselves for over 10yrs now.
Do you remember Legion in FFXI? They had the choice between 18 man and 36 man. Both dropped the same items only 36 man dropped more. Everyone went with the 18 man version because nobody wanted to find 36 people. The thing is its always easier to get less people on a set schedule then more people.
Remember abysea when most the people in XI quit the game. The people who remained in XI when legion was released where those who wanted lowman/solo style content to begin with. Those against it all quit.Do you remember Legion in FFXI? They had the choice between 18 man and 36 man. Both dropped the same items only 36 man dropped more. Everyone went with the 18 man version because nobody wanted to find 36 people. The thing is its always easier to get less people on a set schedule then more people.
Honestly I would welcome 18man in this game. Better then 8man.
While I don't disagree with your evaluation of how things are up to this point, I am curious what catch up you envision for 2.3. There no longer exists a gear gap like 2.1 CT filled w/ i80 equipment. I'm curious to know what people think regarding this.No it was intended, you not liking it doesn't mean it's bad.
2.0 without CT meant only the hardcore can push through coil and their i73 gear, fighting an uphill battle for months until they peiced together enough gear from myth and alligan. Bascially 5% of the user based even attempted coil much less got pass turn 1/2.
2.1 bridge that gap with CT drops that enabled higher ilvl average. You had i70+i80+i90 to mix and match, making a lot more people attempting coil and winning it.
without ct: upper echon of the population at end game
with CT: large population attempting coil
2.0 for the world hardcore
2.1 for the normals catch up
2.2 hard core
2.3 normals catch up
It's a decent system.
Last edited by L-D-Omlette; 05-14-2014 at 07:37 AM.
Let all true end game be 1 man content, isn't that a nice idea? This way you do not have to rely on any other people ever.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
Higher grade 4-mans
More gear-gap Primal Ex's
New crafted gear
I've actually been devising a rework to their vertical progression methodology... I will post later![]()
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