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  1. #141
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    just want to make some facts about wintrading straight

    - matchmaking is based of average rank, meaning, if you have 2 parties 1-1-1-1 and 30-30-30-30, you wont get matched together, or maybe yes but after a lot of hours, if you make it 1-1-30-30 and 1-1-30-30 you get insta pop
    - languages matters but average rank is much more important
    - rank is just indicator of how much time/effort said individual put into pvp, nothing more nothing less, no skill what soever
    - for ppl which are saying they are not putting effort into it, well they are putting more effort and time into it then ppl which get like 70% of wins as they have to coordinate 2 parties and gets to play much more matches as their win ratio is 50%
    - if there would be insta pop for pvp, noone would bother with wintrading as it takes a while to set up 2 parties, if ppl could insta pop and farm even by constantly dying they would do it, and lets be honest here, even if you play half afk you can get to like 40% win ratio
    - the only difference now is "pvpers" are not geting insta pops and cant steam roll half afk ppl in pvp and go "trololo /laugh" on them, well maybe thats the reason why they are upset who knows XD
    (5)

  2. #142
    Player
    Lumidus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    256
    Character
    Lumina Saita
    World
    Sargatanas
    Main Class
    Goldsmith Lv 70
    When PVP first came out, ques were much faster. Just recently people started wintrading?
    (0)
    ( ' ')/\(' ' )

  3. #143
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lumidus View Post
    When PVP first came out, ques were much faster. Just recently people started wintrading?
    yes... technically

    this is how i see it
    - pvp is introduced, a lot of ppl start to farm it
    - most of those who get r30 leave pvp
    - "new" players are getting farmed by r30 and leave pvp
    - rest of pvp ppl leave, like only 2 grps left there
    - 2.2 hits with glamours and changed queues and no "good" vanity from pvp as ilvl90 is "just foestriker/darklight/etc" -> ill farm/craft it elsewhere
    - result is, guys who wanted to try it after 2.2 have long queues as there are only bunch of r30 and noone else -> leave right again
    - 2.25 hits with new ranks and glamours everyone wants it, but queues are ridiculous, some ppl try it > wait for hour > get steam rolled by r30 > leave
    - ppl look at 2.2 patch notes where SE basically gave a "wintrading manual"

    patch notes 2.2:
    Players of similar PvP ranking will now be prioritized when queuing for the Wolves' Den.
    * The target range will increase over time if suitable players cannot be found.

    - this can be translated into ... if you make 2 grps with nearly same average you get instapop, otherwise you will have to wait some time "X" (half an hour? one hour?) and then get matched againts those few r30 trying to pvp or whatever is available
    - ppl follow manual provided by SE to wintrade r40 and get glamours
    - pvpers not getting insta pops rages on XD
    (6)

  4. #144
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    This is how I think it should be:

    1 Mark / 0 XP base reward
    Win: + 60 mark / +100 XP
    Each action you take grants .25 Marks/.25XP
    If you kill someone you get a modifier of 1.4x on your action bonus (max 2.2)
    For each 1,000 damage you get a 1.05 modifier on your action bonus (max 2.0)
    For each 2,500 damage you heal you get a 1.05x modifier on your action bonus (max 2.0)

    Also:
    If match ends in 1:59 or less : 1x Modifier on action bonus
    If match ends in 2:59 or less : .95 Modifier on action bonus
    If match ends in 3:59 or less : .85 Modifier on action bonus
    If match ends in 4:59 or less : .7 Modifier on action bonus
    If match ends in 7:59 or less : .6 Modifier on action bonus
    If match ends in 8:00 or more : .4 modifier on action bonus
    Any action take after 8:00 grants 0 action bonus


    This way, if you AFK you get basically nothing, and if you try to sit in the instance for too long trading blows and letting the healers heal the crap out of you, your rewards dwindle to very low amounts.

    A Typical win that lasts about 2:45 with 50 actions and 2 kills, would look like this:

    Base
    Match Bonus:
    1 | 0
    Win Bonus:
    60 | 100
    Base Rewards:
    61 | 100
    Bonus
    Action Bonus (50):
    12.5 | 12.5
    Kill Modifier (2):
    1.8x
    Damage Modifier (11,000):
    1.55x
    Match Time Modifier (2:45):
    .95

    Total:
    85 | 123


    Maybe the action bonus is a little low, but I think that for the most part this would motivate people...if you can increase your marks and xp by roughly 50% by putting effort into the battle, and if you can get 1 mark and 0 xp for taking no actions and your team losing, it would stop people from queuing up.
    (1)

  5. #145
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    I like your idea of dynamic point allocation/XP gain. However if you tie it to abilities used, some classes are at a disadvantage (namely healers). Most of the battle is me running around, using equanimity inside my prism (which case I'm not taking any actions but just suppressing damage), and trying to avoid players. I probably use significantly fewer actions than, say, a DPS who should be constantly casting an action.

    Also it wouldn't help for healers to just spam actions since they'd be easy targets at that point. When you are casting you are a sitting duck and any damage will interrupt it, so it is not beneficial to just attempt to cast at every second, there is a lot of placement and timing for being a healer.

    I do think it should be tied to a few personal factors though, as well as team statistics. For healers it could be healing done, dps damage, and tank taking damage. For a group it could be more points if there are fewer KO's in the game
    (1)

  6. #146
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    (Second post I got character capped)

    I'm sure there's the ability to add more personal or team points depending on how you personally and the other player do, instead of this somewhat constant factor. I feel like this is not really well done across all MMOs, WoW itself doesn't even have a good method for this, you get more honor for kills in range, or landing a killing blow, but this really isn't beneficial for a healer.

    If there is the ability to get more points based on how you do personally, I think that people would try harder and it would also eliminate win-trading since just steamrolling another group that doesn't attack back wouldn't give many points.
    (0)

  7. #147
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Jeez... the majority of people win trading are doing it to specifically glamour PvE gear. You will, most likely, never see these people in actual pvp combat and if you do they'll get owned anyways because they won't know the current strategies people employ to win at pvp, or how to defend against them.
    (3)

  8. #148
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by NyneAlexander View Post
    Jeez... the majority of people win trading are doing it to specifically glamour PvE gear. You will, most likely, never see these people in actual pvp combat and if you do they'll get owned anyways because they won't know the current strategies people employ to win at pvp, or how to defend against them.
    No excuse. So, would you say it's ok for non raiders to cheat their way through coil 2 if they only wanted high allagan for glamor too? I mean cheat as in mobs don't attack, as win traders dont when its their turn to lose.
    (3)

  9. #149
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sapphic View Post
    No excuse. So, would you say it's ok for non raiders to cheat their way through coil 2 if they only wanted high allagan for glamor too? I mean cheat as in mobs don't attack, as win traders dont when its their turn to lose.
    you can not compare pvp and pve like that, because it is something completely different
    lets look at your coil 2 from the pvp perspective:
    im non raider, i want the coil 2 gear, what do i do ?
    1. cheat my way through and risk ban ?
    2. or just run in there, die several times and get the loot without risking anything ?
    i would go with 2 :P
    (3)

  10. #150
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Sapphic View Post
    No excuse. So, would you say it's ok for non raiders to cheat their way through coil 2 if they only wanted high allagan for glamor too? I mean cheat as in mobs don't attack, as win traders dont when its their turn to lose.
    Apples and Oranges. Namely because its not like you can ask a PvE mob like The Avatar to set up a T8 run where he just lets you win. In your example, you would have to employ some sort of bug or outside 3rd party program to get the mob to cooperate with your goal.

    2nd, the gear you win from PvE encounters directly affects more PvE encounters. PVP gear does not. For your example to work, you would have to be able to glamour PvE gear in PvP, which is currently impossible.
    (1)

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