Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 40
  1. #1
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60

    Common sense when positioning monsters

    I haven't really had an issue with this until the later dungeons, namely, Cutter's Cry last boss, Stone Vigil last boss, Dzemael Darkhold, and Aurum Vale. But I've noticed tanks lately have no concern where they tank the mobs, and it's getting on my nerves.

    Cutter's Cry I've seen them tank Chimera almost on top of one of the ice patches, it lands far enough away that they are not touching it, so they are not inclined to move the mob. But as a MNK/DRG I struggle to DPS as the only safe spot is just barely enough side room, or the front.... or stand in the ice patch(which obviously won't work).

    Same thing with Isgebind in The Stone Vigil.

    Dzemael Darkhold, most tanks will pull the mobs just far enough into the blue area that they are standing right on the edge, with the mobs outside the blue area. Same thing with the Corrupted Crystals in there as well. And again with the yellow goop in The Aurum Vale.

    Where is the common sense to see that if you have a MNK/DRG they are struggling to DPS without taking damage because you are tanking the mob in a very bad spot? A little courtesy goes a long way to making the run flow even smoother.

    Also, what's with tanks lately wanting to play Merry-Go-Round with the mob? It's really annoying when the tank circles around the mob like 5-6 times where there isn't even a red area to dodge.
    (5)

  2. #2
    Player
    Laesha's Avatar
    Join Date
    Mar 2014
    Posts
    128
    Character
    Laesha Starsong
    World
    Zalera
    Main Class
    Gladiator Lv 80
    I always to my best to position mobs/bosses for my melee dps. Sometimes it's a struggle though, particularly when you have ranged mobs in the pull zone. I love to run DD w/ my FC because I love the pulls on that first section, but those little ghosties never get further than the edge of the blue zone bt time I have to start focusing on dodging aoe's and riot-blade/flash comboing. That goes double for Aurum Vale (bleck :P) and the yellow puddles. The bosses, I can offer no defense for.

    As to that issue you tacked on the tail end there, I've been focusing on my WHM for my FC raiders, and I've seen this too. I half-suspect it's a habit that "tank-watching" dps are picking up in endgame while doing Brayflox speedruns. (U know, trying to dodge aoe's in those huge pulls). Then they try it in low lv. dun. Don't get me wrong. I've seen plenty of tanks w/ high enough ilv just stand there and take it while I heal and tanks who keep their dodging really tight, but that seems to be the exception.
    (1)
    Last edited by Laesha; 05-14-2014 at 12:08 AM.

  3. #3
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    There might have been a surge of pseudo tanks. My term for tanks that are only leveling tank/tanking to where they can build myth for their dps classes. They probably aren't career tanks.
    (2)

  4. #4
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    You answered your own questions in your Thread topic.

    Common Sense

    Lack of it is just more obvious on a tanking role than on a DPS role but it gimps every role
    (3)

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Lol. I've actually had DPS yell at me for moving the mob too much when I am just pulling it out of floor DoT's for the melee. #$*&s given: zero. I'll do what I need to do to get the thing dead, including letting my melee dps have a fair go at it. I think there's just been a recent upsurge of people that have no clue how to tank (and most of them refuse to learn) playing tank classes just for fast queue times to farm myth.
    (3)

  6. #6
    Player
    JeniLinsky's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    561
    Character
    C'mell Cordwainer
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I ran CT the other night for the first (and probably last) time. There was a PAL standing on the very corner of one of the "safe" blocks in the nasty, noxious fluid, tanking something. I asked someone in my Linkshell, "Hey, why doesn't he pull back and let the DDs hit that thing, too?" Her answer: "Tanks are dumb."

    Seems to sum it up pretty well. A lot of people aren't tanks because they're drawn to the role; they're tanks because they're drawn to the quick pop duty queues. They don't actually give a damn about doing the job all that well.
    (2)

  7. #7
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by Laesha View Post
    I always to my best to position mobs/bosses for my melee dps. Sometimes it's a struggle though, particularly when you have ranged mobs in the pull zone. I love to run DD w/ my FC because I love the pulls on that first section, but those little ghosties never get further than the edge of the blue zone bt time I have to start focusing on dodging aoe's and riot-blade/flash comboing. That goes double for Aurum Vale (bleck :P) and the yellow puddles. The bosses, I can offer no defense for.
    Don't get me wrong, I have PLD and WAR both at 50, as well. I'm not asking people to do anything I haven't done myself. I know how annoying the spirits in Dzemael Darkhold and the yellow puddles in Aurum Vale can be for pulling. However, that doesn't justify tanking them in areas that will compromise the safety/reliability of your close-range melee. =/
    (1)

  8. #8
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    They might need more education.

    We read the forums; we probably have tried a few other roles at least for low levels; we know PUG/MNK and LNC/DRG have position-dependent skills.

    I'm sure there are Tanks in the realms, maybe a lot of them, who don't know that. Yet.

    It never hurts to assume the Tank may be ignorant, and give them a heads up - if you have the time.
    (0)

  9. #9
    Player
    Cassandaria's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    165
    Character
    Cassandaria Belle
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    for those having trouble with ranged tanking, this works for me. First, you need good communication, so it's not always viable in a DF group, but the DD's need to know to wait until you are in position. As caster and ranged mobs try to keep a set distance, to approach, but don't seem to run away, pull much further back until the ranged mob is where you want, then run up to the ranged mob and the other mobs will crowd around solving issues with keeping hate on them. There are situations where this isn't entirely viable, like in Wanderer's Palace with the three ghosts after the pudding boss, however in most situations that is what works (at least for me).
    (0)
    If you try to fail and succeed, which have you done?

  10. #10
    Player
    TheTank's Avatar
    Join Date
    Feb 2014
    Posts
    78
    Character
    Audrey Lovie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Sometimes, common sense may not seem all too common.
    (0)


    Team Off Peak [Tonberry]
    Current Progression: T6/7/8/9 Savage Down

    Selling SCOB Carries in Tonberry [Link below for details]

    http://forum.square-enix.com/ffxiv/threads/192359-Team-Off-Peak-Coil-Carries

Page 1 of 4 1 2 3 ... LastLast