Results -9 to 0 of 47

Threaded View

  1. #27
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    BLM: Fire/Ice/Lightning


    Fire - High Damage drains MP - Flare AoE High Damage drains MP to 0

    Blizzard - Low Damage returns MP - Freeze AoE Low Damage causes Bind

    Thunder - DoT drains MP

    Add Elemental wheel;

    Ifrit: Fire heals Ifrit per old Elemental Wheel rules and Fire is either strong or immune to Blizzard. BLM can only do low unaspected damage & a single DoT - useless throughout the entire fight. Weak to WHM Fluid Aura.

    BLMs can no longer clear Ifrit HM because of the bias against them and no longer can unlock a Stardust Rod without a 100% carry.

    Garuda: Weak to Blizzard - but Blizzard is still low potency. Fire is not strong to Wind; no benefits to bringing a BLM.

    Titan: Immune to Lightning, neutral to Fire & Ice. Titan is already hard on casters. Effectively remove all Thunder DoT damge & procs.

    Leviathan: Immune to Fire; Weak to Thunder DoT.

    BLMs can no longer clear Leviathan HM because of the bias against them and can no longer complete the story-line without a 100% carry.

    Ramuh: Thunder heals Thunder; Fire & Ice neutral. Weak to WHM Stone.


    If you water down the Elemental wheel.. where same elements don't cause healing... and opposite elements aren't immune, and weak elements aren't half damage... What's the point?

    You'd be right back at the point of saying the elements don't matter.

    So why bother.

    Seriously it's like you haven't actually played the game enough to realize that type of mechanic doesn't really benefit the game at all.

    Also:

    (2)
    Last edited by Dhex; 05-12-2014 at 05:25 AM.