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Thread: WAR Adjustments

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  1. #5
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Overall I think that Warriors are fine as is. The only mechanical changes I'd really want to see would be to have some kind of critical hit based proc because the Critical Chance from Defiance seems out place and doesn't really build off of anything. It's just there.

    As for Holmgang I've always juggled around the idea that maybe the Warrior could get healed for some percentage of the damage received during the duration of the effect at the end of Holmgang. I'm not sure if this would be at all balanced, but I'd think that receiving a heal based on damage taken during it's effect would be a bit more comparable to being completely invulnerable and it'd make the skill a little easier to use. I agree the first step to improving Holmgang is to split it into two skills. As of right now, I rarely use this skill.

    As for the cross class skill suggestions, I'm actually fine with Pugilist. Warrior actually has a few viable CC skill builds depending on what they want to provide the group with. Some of the classes don't even have CC options because it's so blatantly obvious which skills they are going to take, but this is more of any issue with the CC system and not specifically with the classes themselves.
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    Last edited by Sibyll; 05-12-2014 at 04:43 AM.