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Thread: WAR Adjustments

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  1. #1
    Player
    Huntington's Avatar
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    Feb 2014
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    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    One thing I still find funny is that Holmgang is like the WAR's Tempered Will, except it works better. After trying and failing once on PLD, I found that Tempered Will which says prevents Knockbacks, doesn't at all for a Landslide. In Extreme the other day, I had the adds and because of my mistake on positioning one of them, I got some sludge on me and couldn't move out of the way of the other's Landslide. Good news though, was that Holmgang was up. It may not hold the mobs in place most of the time, but it sure did for me. Popped it, ate the Landslide with barely 1K damage, and prevented a full wipe from happening because of a mistake on my part because I was glued in place.

    Someone suggested somewhere that it should drain HP from the target it's attached to, I think something like that could make it worthwhile, because the Bind in place can be a savior and a mistake depending on where you use it, I don't think that part of it should be taken out.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  2. #2
    Player
    Kitru's Avatar
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    Sep 2013
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    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Huntington View Post
    One thing I still find funny is that Holmgang is like the WAR's Tempered Will, except it works better.
    I seriously have no idea what you're smoking. Tempered Will works on everything that Holmgang does while lasting longer, not requiring a target, activating faster, and letting you move for the duration. I just tested it against Landslide in Titan EX, and I didn't move at all. Assuming you actually did activate it rather than simply thinking you activated it, you likely activated it too late because, like most CDs in ARR, there's a delay from when you activate it and when you actually get the buff.
    (3)

  3. #3
    Player
    Sibyll's Avatar
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    Jan 2014
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    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Overall I think that Warriors are fine as is. The only mechanical changes I'd really want to see would be to have some kind of critical hit based proc because the Critical Chance from Defiance seems out place and doesn't really build off of anything. It's just there.

    As for Holmgang I've always juggled around the idea that maybe the Warrior could get healed for some percentage of the damage received during the duration of the effect at the end of Holmgang. I'm not sure if this would be at all balanced, but I'd think that receiving a heal based on damage taken during it's effect would be a bit more comparable to being completely invulnerable and it'd make the skill a little easier to use. I agree the first step to improving Holmgang is to split it into two skills. As of right now, I rarely use this skill.

    As for the cross class skill suggestions, I'm actually fine with Pugilist. Warrior actually has a few viable CC skill builds depending on what they want to provide the group with. Some of the classes don't even have CC options because it's so blatantly obvious which skills they are going to take, but this is more of any issue with the CC system and not specifically with the classes themselves.
    (0)
    Last edited by Sibyll; 05-12-2014 at 04:43 AM.

  4. #4
    Player
    Coth_X's Avatar
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    Aug 2013
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    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sibyll View Post
    As for Holmgang I've always juggled around the idea that maybe the Warrior could get healed for some percentage of the damage received during the duration of the effect at the end of Holmgang. I'm not sure if this would be at all balanced, but I'd think that receiving a heal based on damage taken during it's effect would be a bit more comparable to being completely invulnerable and it'd make the skill a little easier to use. I agree the first step to improving Holmgang is to split it into two skills. As of right now, I rarely use this skill.
    Not that they need the hate generation, but what if a heal taken from holmgang resulted in increased enmity or something to that effect? Wouldn't have to be big, but could give us a reason to use it in normal dungeons where oh shit times shouldn't be happening anyways.

    I honestly don't think I've ever used it intentionally as of yet.
    (0)

  5. #5
    Player
    Huntington's Avatar
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    Feb 2014
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    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kitru View Post
    I seriously have no idea what you're smoking. Tempered Will works on everything that Holmgang does while lasting longer, not requiring a target, activating faster, and letting you move for the duration. I just tested it against Landslide in Titan EX, and I didn't move at all. Assuming you actually did activate it rather than simply thinking you activated it, you likely activated it too late because, like most CDs in ARR, there's a delay from when you activate it and when you actually get the buff.
    Possibly, it was a long time ago and I rarely use Paladin anymore. Just saw someone pop it in HM the other day and say it failed, guess it was late for both times. No need to be a dick about it.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.