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  1. #19
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I'd like to see real consequences for failing a FATE and branching FATEs.

    For example, let's say there's a FATE in Drybone. the Amal'jaa are raiding the camp for people to temper. If you succeed, FATE is complete and you launch a Counter-attack at the Amal'jaa camp. Just for this exmaple, it's a 2 FATE series.

    If you fail, multiple NPCs from Drybone, merchants and even quest givers, are taken hostage. Part one FATE is a failure and part 2 spawns where you have to recover them. If you fail part 2, the series ends and those NPCs are gone from the world. Let's say if that happens, the NPCs escape on their own a day later, and respawn in Drybone. If you succeed, all the NPCs return to drybone and part 3 starts where you fight a boss FATE and fight the mastermind behind part 1.

    Kinda like old-school besieged.
    (3)
    Last edited by Lucke; 05-11-2014 at 07:46 AM.