Give a 50-100 Myth reward at the end of the dungeon for having killed all 3 bosses* in addition to the Soldiery reward. Problem solved.
*You join in progress you receive no bonus.
Give a 50-100 Myth reward at the end of the dungeon for having killed all 3 bosses* in addition to the Soldiery reward. Problem solved.
*You join in progress you receive no bonus.
First part is good - second part: if someone DCed and never logs back in, you are done for. *Almost got a solution here, let's make it so SE will read us.. *prays
I agree that if you disconnect you're going to be hurt but the other option of all the rewards being placed on the final boss is going to sting even more in the event of a dc. For most people they're a rare occurrence and when they happen, yeah, it'll suck but it can only be better than all these failed runs where you're sat watching the timer count down hoping a tank or healer is going to appear.
Its a 2 part problem. People complained about the "member has withdrawn" spam that Tanks would do continuously join and exit the que until they find an "In Progress" room.
So SE eleviated this problem by spreading out the rewards throughout the dungeon in order to discourage these tanks from doing so.
If they where to put all of the Myth/Soldiery tomes at the end of the Dungeon this will cause even more issues of Tanks not queuing up. Which is imo a bigger problem alltogether which SE have acknowledged. The demand for tanks is very high and i think they made the right decision in spreading out the tomes to avoid this.
So its a pick your poison situation in essence. I think SE would prefer to encourage more tanks to run dungeons rather than punish them for running in the first place (but exiting with penalty).
Until they figure out a better way to avoid these issues i think its "working as intended".
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