Tell me, how many times has this happened to you?


Tell me, how many times has this happened to you?
Felis catus
Everyday, everyweek. even with the patch to reduce the mythos, they still do it.


Wow... You must have extremely bad luck or your server group is extremely bad.
Reason i ask this is because a lot of topics I see pop up about a toxic community spawn from a single incident.
I haven't had a Brayflox's run at all where people bailed after the second boss, and I have kicked only 1 person for toxic behaviour ever since vote kick was introduced.
Felis catus


not an issue. please move along. nothing to see here!


See, there's a problem here, as I sat pondering it.
If they made a sort of penalty, in which if you depart a dungeon after a period of time, after joining in Roulette, that your bonus for the day is considered spent. Then they would have to make it so that it did not affect players who were unfortunately disconnected due to a server or client side error, such as a power failure, or 90k. The only way it would be valid is if it was an intentional abandonment of the run. However, this would lead to some players simply shutting down the client completely, restarting it and circumventing that.
Unless SE chose to penalize a person for abruptly leaving an instance regardless of the reason, but while that would cause some people to get ticked off and a handful may actually take it as a slap in the face and unsubscribe. I believe the majority would approve the change and remain. .
The thing is, those that would abandon the game over a change like that, quite simply, are worthless anyways and simply want the easiest method possible to push through content. As someone else stated, it takes a few extra minutes to finish the last piece of the dungeon anyways. If whoever these tanks, healers, or dps are that are leaving midway would pick up and leave the game, in the end as a whole we'd be better off without them clogging up the system for players who do want to engage the content through the end.
Party Finder was designed for people who had specific plans for the dungeons, whether they are 1 room EXP farms, such as with AV or Darkhold, or a SR that focuses only up to the 2nd boss in Brayflox, or Main Scenario farming (relevant when it was 100 philosphy) and skipping cutscenes was specifically mentioned in the comment section. But Duty Finder is, has been and should remain so, as the dungeon is.
So I feel for you OP, I've honestly never had it happen during an expert roulette (I tend to get stuck with Township anyways), but I agree it's ridiculous and should be addressed, severely, to discourage further behavior from being repeated. They may be a little timid to go too severe with their method since the game's only a year old since the relaunch and they're still trying to build up a favorable impression with the gaming community as a whole. But at the same time, I believe they do owe something towards their current customers foremost, before considering potential customers in the future. Because if future customers are discouraged by that type of penalty, it could be assumed they would do similar things in the future and further frustrate the part of the community who genuinely want to clear content as it was meant to be.
Last edited by Akujin; 05-07-2014 at 08:57 PM.
Best Reply in this Thread i Created and i support this and damn its long to read but worth ._.See, there's a problem here, as I sat pondering it.
If they made a sort of penalty, in which if you depart a dungeon after a period of time, after joining in Roulette, that your bonus for the day is considered spent. Then they would have to make it so that it did not affect players who were unfortunately disconnected due to a server or client side error, such as a power failure, or 90k. The only way it would be valid is if it was an intentional abandonment of the run. However, this would lead to some players simply shutting down the client completely, restarting it and circumventing that.
Etc etc etc



You cannot change someones behavior by threatening to take something away from them that they did not care about in the first place. That is like telling a child "If you keep acting up, I'm going to take away your vegetables". Those leaving instances clearly don't care about the roulette bonus anyway.See, there's a problem here, as I sat pondering it.
If they made a sort of penalty, in which if you depart a dungeon after a period of time, after joining in Roulette, that your bonus for the day is considered spent. Then they would have to make it so that it did not affect players who were unfortunately disconnected due to a server or client side error, such as a power failure, or 90k. The only way it would be valid is if it was an intentional abandonment of the run. However, this would lead to some players simply shutting down the client completely, restarting it and circumventing that.



Agreed. Getting myth isn't even that time consuming. I have never farmed them and I still capped them quickly after I stopped using them.
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