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  1. #1
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Maybe they should create a dungeon, for 2.4, that allows you to choose 1 of 2 options when you enter.

    Option 1 - If you desire a full, normal run in this dungeon, all Myth and Soldiery tome rewards will be granted upon completion of the dungeon. No Monster Enhancements will be granted. Enjoy.

    Option 2 - If you desire a Speed Run (in which you will gather and attempt to overcome many more creatures than originally intended) Myth and Soldiery tomes will be evenly distributed across all boss encounters. However, Monster Enhancements are activated.

    Monster Enhancements include - Permanent HP Regen, Permanent Haste. Permanent Movement Speed up, Permanent Determination, Permanent Vulnerability Up.

    Good luck.

    Now, while that's sort of sarcasm, at the same time I think it'd be kinda fun. On a side note, I would like it if they would incorporate themes from Turn 2 of Binding Coil into a normal dungeon. If you kill certain monsters, which appear as NMs in the dungeon (fairly stronger than normal dungeon mobs, you could wipe to them if you're careless), you can remove a beneficial boon from the final encounter, with those abilities which I mentioned above.
    (0)

  2. #2
    Player

    Join Date
    Sep 2011
    Posts
    327
    Quote Originally Posted by Akujin View Post
    Now, while that's sort of sarcasm, at the same time I think it'd be kinda fun..
    Sadly, if they do it, people will spam "join in progress" and leave if party is not at final boss, like CT xD (also, is unfair for normal players who get d/c before last boss)
    (0)

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    A proper speed run should be over before lb1.
    The very first statement of the thread specified that this would be for groups with slow or otherwise suboptimal DPS. Not every group is cranking these out in 6-7 minutes per.
    (0)