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  1. #1
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    While I really dont forsee SE doing anything to prevent the ability to speed run Brayflox in the future, as really, no one is actually circumventing game mechanics to get ahead (in reference to that, remember AK before the fix, things were simply ignored), now it's simply killing everything much faster.

    However...this particular idea, I could see them frowning upon. Because essentially what you're doing is just putting things on the hate list to build up the LB, for the sole purpose of only building up the LB, not actually fighting the mobs at all. So you're gaining, without risking. That will likely get changed.

    In related news. If you actually need the LB to finish the second boss in Brayflox, your DPS is terrible. The only times I've hit LB in Brayflox SRs, is from people dying, which boosts the guage. In a normal encounter though, as a caster the damage from LB is nice to kill the adds and take a chunk of hp off the boss, but hardly worth it. Single target DPS would benefit from it the most, but then, I don't take melee DPS with me on SRs anyways, so there's no point.

    Anyways, yeah, that wont likely last much longer now.
    (0)

  2. #2
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Akujin View Post
    snip
    I dont expect it to be fixed really since its not much of a boost. Like only another 3000 more dmg. 2-5secs more.
    Still people seem to forget to unclaim the mobs so they take longer to exit out so not really as fast going in and out of a dungeon. (cant exit out with mobs claimed)
    With this reason players dont really do it. That & there dps is so high that it still doesn't reach.

    If this was a endgame dungeon they fix that asap. SE just needs to keep in mind this doesnt work in other dungeons or future dungeons. Phaos has few zones but I think they zone you so far apart on the same zone that monsters return back. If I recall you could do samething in the last dungeon of the main story. Garleans couldnt follow you through warp points and stayed claimed building limit. Once you went far enough they would return.
    Easier way to fix this is remove myth reward from 2nd boss & add it to last. XD
    (0)
    Last edited by Beetle; 05-07-2014 at 06:09 PM.