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  1. #1
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Ask yourself why you do endgame content.

    If it is because it is fun, then it is drop lockout that is the best system because you can keep having fun.

    If it is because of drops, then being handed the items in town would be the best approach, since it allows you to have fun with items without wasting time on boring content.

    In no situation is RNG drops desireable.
    (4)

  2. #2
    Player
    MapleDeepDish's Avatar
    Join Date
    Dec 2012
    Posts
    57
    Character
    Roan Firedagger
    World
    Siren
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Malamasala View Post
    Ask yourself why you do endgame content.

    If it is because it is fun, then it is drop lockout that is the best system because you can keep having fun.
    Its not a "drop" lockout only though. Its a full participation lockout. Which means that no, on a per week basis, no, you cannot "keep having fun".
    (2)

  3. #3
    Player
    Tinker's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Tinker Gearsmith
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Malamasala View Post
    In no situation is RNG drops desireable.
    Amen, preach it!
    (0)

  4. #4
    Player
    Qfox's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Qfox Rythm
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Malamasala View Post

    In no situation is RNG drops desireable.
    RNG is best thing in mmo that i enjoy .. i farm atma endlessly .. becasue its feel good to beat that RNG and see atma window
    pop on my screeen.

  5. #5
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Malamasala View Post
    Ask yourself why you do endgame content.

    If it is because it is fun, then it is drop lockout that is the best system because you can keep having fun.

    If it is because of drops, then being handed the items in town would be the best approach, since it allows you to have fun with items without wasting time on boring content.

    In no situation is RNG drops desireable.
    Why one or the other? I have fun with friends in coil, and the drop after the kill is a nice addition to help me to contribute more for harder fights. Also there is RNG in Coil. You are guaranteed drops from chests, but you are not guaranteed to not have the same DRG loot every week XD

    Quote Originally Posted by Malamasala View Post
    In no situation is RNG drops desireable.
    Thats your opinion, and you are entitled to it. Doesn't make it true for everyone.

    Personally I like a mixture of lock outs on certain content, RNG on other things. Why does it have to be one or the other? Options on how you want to play the game are better, giving options for both preferences. There has to be artificial time sinks to extend the content due to the fact that, even tho they would love to be able, you cannot create content on a daily/weekly basis and have it to a high quality. One dungeon takes a lot of work to create.

    But, no matter what system they put in place players will complain about it, even if it was the exact same people asking for it in the first place!
    (1)