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  1. #1
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
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    2,016
    Character
    Adahna Serafi
    World
    Excalibur
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    Blacksmith Lv 80
    Quote Originally Posted by Zumi View Post
    The lockout system is fine. I rather not have to run something 300+ times and not get it like salvage bodies which had a 1% drop rate in FFXI.
    Now I do respect someone who would rather have lockouts over a 1~10% drop rate but to call it "fine" would be rather willfully ignorant. There are too many problems on both sides of the fence.
    (5)

  2. #2
    Player
    RumiP's Avatar
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    Aug 2013
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    198
    Character
    Rumi Pachouli
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    Now I do respect someone who would rather have lockouts over a 1~10% drop rate but to call it "fine" would be rather willfully ignorant. There are too many problems on both sides of the fence.
    Not a very good host to discussion about the pros and cons of something when you can tell someone their opinion is ignorant.
    (1)

  3. #3
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
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    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by RumiP View Post
    Not a very good host to discussion about the pros and cons of something when you can tell someone their opinion is ignorant.
    I didn't really mean it in an insulting manner, I am trying to invite more discussion than just "it's fine".
    (2)

  4. #4
    Player
    RumiP's Avatar
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    Aug 2013
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    Character
    Rumi Pachouli
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    I didn't really mean it in an insulting manner, I am trying to invite more discussion than just "it's fine".
    The poster in question made their opinion clear. They believe things are currently fine. You assumed they did not have complete knowledge of how the system currently is. You do not know that. They may very well know exactly what you know, but made a deduction different from you. They are not ignorant.

    I also think the current lockout system applied to the current coil dungeon is fine. That is my opinion, and it is based on my experiences. A system like CT originally had, applied to coil, would remove my will to participate in the game.
    (1)
    Last edited by RumiP; 05-07-2014 at 04:26 PM.

  5. #5
    Player
    skaterger's Avatar
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    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    Now I do respect someone who would rather have lockouts over a 1~10% drop rate but to call it "fine" would be rather willfully ignorant. There are too many problems on both sides of the fence.
    Way to go keeping it civil calling someone wilfully ignorant right off the bat. Now neither system is desirable but if I had to choose, I would rather prefer the lockout system. The drop rate system in addition to the problems you already mentioned, is going to make content obsolete faster than the alternative. Think moogle ex, how many people actually do the fight once they got what they wanted from there? And coil is supposed to last us for 6 months. The drop system is also going to screw over people who have a fixed amount of time to play per week as they can go for months literally without ever seeing anything drop while those that have hundreds of hours to spend banging their heads on the wall will eventually get what they want. If you think the rng system in atma is bad, this is a gazillion times worse.

    I would much prefer a system where there is a loot lockout but not restricted to 1 piece of gear. This means that you can roll for as many pieces of loot the first time you attempt that content for that week. Once you have downed the boss, you can run it as many times as you want but you can't roll on any loot. This would solve the problem of not being able to help fc mates/friends who have not done the content for that week while not letting a player gear too quickly through multiple runs.
    (2)

  6. #6
    Player
    MapleDeepDish's Avatar
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    Dec 2012
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    57
    Character
    Roan Firedagger
    World
    Siren
    Main Class
    Pugilist Lv 50
    First off, Amy did say she respected the opinion of being pro lockout. The "willfully ignorant" part probably could have been reworded to something like "calling it fine is completely ignoring the community issue." And thats what we really have a problem with here, I think. The end of your post, skateger, I would echo 100%. Why can't we have that system. Where you can run something with friends as much as you want, but the game only lets you have access to the loot of the content once a week.
    (2)

  7. #7
    Player
    MapleDeepDish's Avatar
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    Dec 2012
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    57
    Character
    Roan Firedagger
    World
    Siren
    Main Class
    Pugilist Lv 50
    A healthy game has both content types, in my opinion. In XI pre abyssea we had dynamis, limbus, Assault/Nyzul/Einherjar on lockout. Then sky, sea, BCNMs, HNMs, SCNMs as continuously farm-able content. And yes, this game is young yet and I believe it will eventually have both in abundance. But for its first year of development, they have decided to go totally to the lockout side. As such, it just seems to make more sense for Free Company comradery, friendship and morale to have it be a loot only lockout system.
    (2)

  8. #8
    Player
    Qfox's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Qfox Rythm
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by MapleDeepDish View Post
    A healthy game has both content types, in my opinion. In XI pre abyssea we had dynamis, limbus, Assault/Nyzul/Einherjar on lockout. Then sky, sea, BCNMs, HNMs, SCNMs as continuously farm-able content. And yes, this game is young yet and I believe it will eventually have both in abundance. But for its first year of development, they have decided to go totally to the lockout side. As such, it just seems to make more sense for Free Company comradery, friendship and morale to have it be a loot only lockout system.
    this game already showed us the rout they taking on content release and its similar to game we know (World of warcraft) there is single endgame will be release eventually that will take "Top of content" which contain most powerful loot and so on. we will never going to have big table to eat from .. its only what they put in front of you its the thing.