If you need 3 minutes in between pulls then either there's clearly not enough aoe damage or you dps bosses slowPSA regarding Monk
I've been noticing more and more people claiming that Monk can't do good AoE. Yet the damage a good Monk can put out in AoE situations where there are 3 minutes of downtime between pulls, such as Brayflox exceeds other jobs except for Black Mage (and the difference there is not as much as you would think, if Foe Requiem is not available).
[/HB]

That's very reasonable. If he tries his best and the tank still dies (or loses threat etc) then sure. It's just the idea of deliberately refusing to heal that annoys me.He's not a bad healer at all, actually. But when your tank is pulling so much that he can't keep the hate, and is losing health at a faster rate than any healer can keep up, it's a bad pull. Clearly, he doesn't just go, "Oh too big. No heal." There's usually a process that involves hate loss, wipes because the tank ends up dying, despite best efforts, and then doesn't learn to not pull such big groups.
MNK AoE is definitely decent, but nowhere near BLM even without Foe Requiem. Best BLM rotation is 1500++ dps on a typical pull.

I read the title as "PSA about Pit Bulls" Like 5 times and was very confused....
As a monk (and a player in general), I have no problem with a tank doing big pulls as long as he or she doesn't complain if the party wipes.
Monk:
Internal Release -> Blood for Blood -> Perfect Balance -> Rock Breaker x4(5) -> Howling Fist -> Invigorate -> Arm of the Destroyer -> Twin Snakes -> Rock Breaker (Repeat AoD/TS/RB until finished.)
Learn to Monk.
Monk can also bolster with Mantra.
WAR AoE Tank: Infuriate -> BB + OP @ BB 20s remaining -> Berserk + Unchained -> OP -> BB @ 15s remaining Vengeance -> @ pcfd ToB + 2nd Wind
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Convalescence @ 50% HP
DRG AOE -> B4B + IR -> PS DFD -> HT -> LS RoT -> DS ~@ HT drop + reset -> RoT -> DS ~@ TP 200 -> Invigorate
Think outside the BLM box.
Last edited by Dhex; 05-07-2014 at 06:36 AM.

It can be worthwhile to sneak in a Bootshine=>Twin Snakes before starting AoE while the tank is positioning sometimes, and you can Howling Fist a bit earlier too. AoD depends on number of mobs vs TP remaining obviously.



When I enter as PLD, I always ask if they want full or half-pulls. Usually they always say full. If we can't do full, then we go to half-pulls. Really, doing a half-pull is only like, at most, 5 minutes longer than a full 3 pull run. Does not make a big difference. Though, as a PLD, I would much rather have a BRD/??? than a ???/??? for ballad. WARs can prolly survive without a BRD.
more like lern2weave
Ok sorry about the bad joke, but in all seriousness, some pulls like literally every monster before the first boss in Brayflox will destroy your TP if you do this, leaving for some downtime that could have been avoided if a smaller pull was done. It's true that a lot of DRG's and MNK's simply do not know how to properly AoE DPS, but there is a threshold to how many mobs a tank can pull, as the low TP will make a run slower compared to if a smaller pull was done.
Also keep in mind that I'm not solely talking about melee DPS as a reason to why a tank should take it easy on obnoxious pulls (as most people are focusing on this), but if you cannot keep aggro/and or use your defensive cooldowns correctly, bigger pulls WILL make the run slower.
I see you edited your post. As a sidenote, you do not Invigorate at 200 TP, you do so at 400-500 if you're a DRG, and at 600-700 If you're anything else.
Last edited by Odett; 05-07-2014 at 06:41 AM.
I think the only times I've seen hate issues is when a healer does something like Eye 4 Eye mid pull, or Regen before the Tank has stopped positioning and hit everything with a enmity skill - the "wait" period is where you pop your lesser CDs as tank Awareness Foresight ToB etc and @50% you use your bigger CDs. If you immediately get hate on something from a tank it's very likely they haven't used an enmity skill or it was out of their skill's range in which case you need to run directly to them so they can take it.
Also WHM/SCH can use sprint without negative repercussions... so many times I've seen things flop just because healers physically didn't get into place on time despite having the ability to toss sprint.
PSA: PSA's annoy me because it brings out some of the most lazy/uninformed/unimaginative responses from this community that seem to highlight the lack of understanding on basic mechanical functions within the game.
/rabble rabble rant
Last edited by Dhex; 05-07-2014 at 06:49 AM.
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