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  1. #51
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Short version of rant from other thread:

    ARC punch is stupid.

    Remove ammunition, convert arrows to quivers (bottomless, allows for level-appropriate or situational status ammo), make Light Shot auto attack.

    Likewise, leave mage ranged auto attack.

    It's not game breaking, it's just sensible. Mages aren't going to be in melee range, neither are ARCs. Don't disadvantage classes by giving them auto attacks they'll never use.
    (3)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  2. #52
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by tyrion View Post
    According to the 4gamer interview, the removal of physical levels will also come in 1.19. Which means we will have fewer attribute points but each point will make a bigger difference. It's probably a big reason why the new algorithm wont come til 1.19. I would assume the new algorithms are balanced with the new stats in mind.
    I think you are probably right on that one. Can't have new algorithms based on old stats, and expect the new algorithms to behave properly.
    (1)

  3. #53
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rinsui View Post
    No, what I mean is: was there any mention that abilities will be re-allocated and adjusted between classes already in 1.18?
    Ahh I see, I'm not sure I thought there would be but with Job system being a bit away yet maybe they will wait until nearer then. They did say that a lot of skills would be made to be unlocked through quests and guild marks and as such as offering full refunds on guild marks earned so you can pick your skills again.
    (0)

  4. #54
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Galadrios View Post
    Happy to see things are moving and all this info is being released but I am not sure I like the way they are doing it. Why split the auto attack implementation in 2 patches?
    They stated quite clearly the scope of the battle overhaul is very large and can't be done in one go and will take a long time so they're trying to get as much as as quickly as possible -- especially given how this community likes to complain and moan about them not patching quickly.
    (5)

  5. #55
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Amas View Post
    It's not game breaking, it's just sensible. Mages aren't going to be in melee range, neither are ARCs. Don't disadvantage classes by giving them auto attacks they'll never use.
    I respectfully disagree with that generalization.

    If I am playing solo as a Disciple of Magic, I will be in melee range because the enemy will close in.
    (5)
    Last edited by Sorel; 06-30-2011 at 11:12 PM. Reason: Corrected quote.

  6. #56
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Hey you know what's funny? I was watching my sister play Eternal Sonata and there's an archer character, by the name of Viola -- know what her up and close and personal attack is? I'll give you one hint and it's what SE mentioned Archer's auto attack will be.
    (1)

  7. #57
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Jennestia View Post
    Hey you know what's funny? I was watching my sister play Eternal Sonata and there's an archer character, by the name of Viola -- know what her up and close and personal attack is? I'll give you one hint and it's what SE mentioned Archer's auto attack will be.
    I think we need a video of that.
    (0)

  8. #58
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Honestly do not care about what an Archer uses to auto-attack. We're in beta (unofficially), this stuff is all in flux anyway.

    Wouldn't be surprised if we got the patch next week sometime considering how quickly theyre turning out notes. The only other major thing i can think of they havent touched on thats comingin 1.18 are the hubs, which could be tomorrow's update.
    (0)

  9. #59
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by viion View Post
    This is sad...

    Going to get 2 dungeons, which I'll be finished and bored with in 1 night (expectations)
    Auto Atk
    Reduced Guildleve system, preventing any motivation to rank up

    not looking good anymore haha.
    did you forget that dungeon have time limit and the two dungeon have diff path to pick from and each one give you diff Rewards? and that amount of time you get it done is the drop rate in a way? Also you can't do the dungeon over and over again there a limit on that also

    did you forget quest hubs? which come out in 1.18 that you can party with others and do quest? could be a garrsion type event like ffxi where you fight waves of mobs or even conquest in Wings of the godness.
    (6)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #60
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by AlexiaKidd View Post
    Well here it is, not as much info as I would have liked, I guess we will have to wait for the Class Reform post to see the full adjustments. I like this new daily news thing they have going on, does this mean 1.18 is nearing release????

    Also is Archer attacking with bare fists? Is this while they hold the bow in one hand, maybe they could have a Pimp Slap auto attack ^^

    On a serious note though how do you think recast timers will be handled for the unlocked Basic Attacks. So like a PUG with Light Strike / Flurry / Pummel? Surely they will all be on the same timer like Raging Strike 1 and 2 otherwise if they had their own 5 second timer you could essentially just keep spamming attacks very quickly.

    http://lodestone.finalfantasyxiv.com...f41187877f842a
    Speculation below.
    The way I'm reading the Lodestone is that by using abilities, we are delaying our auto-attack (probably based on the stamina it used to take.)

    I'm hoping mages will be able to sling spells back to back because of this.

    But it feels like SE would sooner obscure the Stamina bar from the interface and we're secretly all bound to it (I.e. if we use Shadowbind, we delay our auto-fist by one long stamina bar's worth of time, maybe even delaying the execution of all abilities, where using Cure may slightly delay our next auto-attack/next action).
    (0)
    Last edited by Fiosha_Maureiba; 06-30-2011 at 11:39 PM.

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