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  1. #1
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90

    Battle Reform: Auto-Attack (06/30/2011)

    Well here it is, not as much info as I would have liked, I guess we will have to wait for the Class Reform post to see the full adjustments. I like this new daily news thing they have going on, does this mean 1.18 is nearing release????

    Also is Archer attacking with bare fists? Is this while they hold the bow in one hand, maybe they could have a Pimp Slap auto attack ^^

    On a serious note though how do you think recast timers will be handled for the unlocked Basic Attacks. So like a PUG with Light Strike / Flurry / Pummel? Surely they will all be on the same timer like Raging Strike 1 and 2 otherwise if they had their own 5 second timer you could essentially just keep spamming attacks very quickly.

    Auto-attack will be implemented for Disciples of War and Magic only, and will take the form of a melee attack for all applicable classes. For instance, archers will strike with their bare fists, while conjurers and thaumaturges will deliver a blow with their equipped weapon.

    Changes Accompanying Auto-Attack
    The stamina gauge will be abolished with the introduction of auto-attack. Consequently, certain actions that have been dependent upon the stamina gauge will either have their effects revised, or be made to affect attack delay. Below is a list of main adjustments being planned.

    The following basic attacks will be removed:
    Pugilist: Heavy Strike
    Gladiator: Light Slash
    Marauder: Light Swing
    Lancer: Light Thrust

    The following actions will be made obtainable at rank 1 instead of rank 2:
    Pugilist: Concussive Blow
    Gladiator: Red Lotus
    Marauder: Trunksplitter
    Lancer: Skewer
    Archer: Puncture

    The abilities Light Shot (Archer), Spirit Dart (Thaumaturge), Phantom Dart (Conjurer), Throw, and Stone Throw will remain available, although their usage will be regulated by a recast timer.

    Recast timers will be adjusted for certain actions obtained via quests and guild marks whose action costs were managed solely through the stamina gauge.
    Pugilist: Light Strike / Flurry / Pummel
    Gladiator: Light Stab / Heavy Slash / Heavy Stab
    Marauder: Broad Swing / Full Swing / Heavy Swing
    Lancer: Heavy Thrust / Pierce / Full Thrust
    Archer: Multishot / Close Shot / Heavy Shot
    Thaumaturge: Shadowfall / Silhouette
    Conjurer: Nature’s Fury / Elemental Shroud

    The effects of the following actions will be changed:
    Speed Surge will affect auto-attack delay instead of the stamina gauge.
    Ambidexterity will increase the chance of blocks while guarding, instead of halving the stamina gauge cost of your next action.
    Chainspell will no longer reduce the stamina cost of your next spell.

    Patch 1.19 and Beyond
    Auto-attack functionality will be prioritized in 1.18. Changes such as battle algorithm revisions, attack motion diversification, and peripheral motion tweaks are scheduled to take place in 1.19 and subsequent patches.

    Attack Delivery
    1.18 will introduce auto-attack in its basic form, which will permit Disciples of War and Magic to deliver a single strike (double for pugilists) each time it activates. Future patches will usher in multiple attacks, the activation rate of which will be determined by actions, traits, and items.

    Algorithms
    The existing algorithm will be maintained for 1.18, with attack delay to be introduced as a new parameter for weapons. Work to revise the algorithm will commence in earnest from 1.19.

    Actions Obtainable via Quests and Guild Marks
    Actions falling into this category will be brought under re-examination, which will include a review of developmental direction. This will be done together with the planned revisions we have for actions in the future. As this may result in drastic changes to certain actions, we are considering ways to allow players to reselect actions, such as a refund of guild marks.
    http://lodestone.finalfantasyxiv.com...f41187877f842a
    (9)
    Last edited by AlexiaKidd; 06-30-2011 at 10:38 PM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by AlexiaKidd View Post
    Like this new daily news thing they have going on, does this mean 1.18 is nearing release????
    Hopefully.
    (10)

  3. #3
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Hopefully.
    i hope too
    (5)

  4. #4
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    This means a large skill list...wonder how much balance will be in 1.18 and how much expected for 1.19
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    I hope three!
    (1)
    Regarding the payment. It says on your objective that Final Fantasy 14 will be compatible for hardcore gamers and casual gamers. It is a bit unfair for casual gamers like myself to pay for a 30 days even though I am only playing half of the time (or less). Is it possible for your good office to maybe have an option for casual gamers to pay 30- gaming days, meaning whenever a player logs-in it is consider as 1 game day. Unlike the payment method that you've said before, the 30 days runs consecutively doesnt matter if you play or not.

  6. #6
    Player
    Galadrios's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Galadrios Stormbringer
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Happy to see things are moving and all this info is being released but I am not sure I like the way they are doing it. Why split the auto attack implementation in 2 patches? I expect the game to be kind of unbalanced between 1.18 and 1.19, especially with the dungeons being released...

    We will basically have auto attack that still uses the old algorytms, that sounds messy.

    Oh well, at least it seems the patch is getting closer.
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    wow, battle algorithms are kind of a massive, massive deal to me. its extremely dissapointing to me that even after the HALF MONTH delay that they couldnt introduce improved battle algorithms.
    it seems all were really getting is auto attack in its most raw form and two dungeons which take place in existing areas and a hand full of new-re used armour.
    it sounds to me like most of the work went into the guild leve reform and introducing auto attack, everything else theyve talked about for 1.18 so far shouldnt realistically take any longer than those two things.

    i hope for games sake that 1.19 isnt 1.5 months after 1.18... itd practically be september by that time.
    (7)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #8
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Yeah I was a bit shocked when I saw we got news today as well. Keep it up! ^^

    Nothing majorly exciting here. Giggled a little when I saw that ARC is going to use bare hands as auto-attack. I wonder how that will look with a bow out.
    (0)

  9. #9
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    This is sad...

    Going to get 2 dungeons, which I'll be finished and bored with in 1 night (expectations)
    Auto Atk
    Reduced Guildleve system, preventing any motivation to rank up

    not looking good anymore haha.
    (8)

  10. #10
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I guess we will have to wait and see. Maybe auto-attack will be nice... or maybe it will be like we are expecting it to be xD
    (0)

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