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  1. #41
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    Apr 2011
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    Quote Originally Posted by AlexiaKidd View Post
    Bow in one hand, pimp slap in the other ^^
    .... LMAO!
    (0)

  2. #42
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Exactly, considering you stack 999 arrows in one slot >_>.
    (0)

  3. #43
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Eekiki View Post
    This worries me...it sounds like it will be introduced in 1.18, but it's not even half-way done, which means it will work terribly until SE gets around to beginning to fix it properly in 1.19.

    Troubling.
    I seem to remember SE stated that because of the size and amount of changes needed for the battle system it was always going to be split up into 2 patches. How far apart 1.18 and 1.19 will be though is the question and how will only having half of the battle system function in the upcoming Dungeons alongside 1.18?
    (1)

  4. #44
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    Apr 2011
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    52
    Quote Originally Posted by Sorel View Post
    1.18 includes the following:
    1. Removal of the Stamina Bar and implementation of Auto-Attack. (Letter #11)
    2. Adjustments to Guildleves. (Letter #12)
    3. Implementation of Settlements as quest hubs. (Letter #9)
    4. Implementation of two instanced dungeons. (Letter #11)

    1.19 includes the following:
    1. Auto-Attack fine-tuning and animation diversification. (Letter #11)
    2. Implementation of Beastmen Settlements. (Letter #9)
    3. Adjustment to recipes. (Letter #12)
    4. Implementation of the Materia Crafting System (Letter #12)

    Did I miss anything?
    Introduction of cure and curaga (interview). Class adjustments/restrictions for more definitive roles?
    (0)

  5. #45
    Player

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    Apr 2011
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    52
    Quote Originally Posted by AlexiaKidd View Post
    I seem to remember SE stated that because of the size and amount of changes needed for the battle system it was always going to be split up into 2 patches. How far apart 1.18 and 1.19 will be though is the question and how will only having half of the battle system function in the upcoming Dungeons alongside 1.18?
    Yoshia did say in 4gamer (I believe) that time between updates will be shorter (though it's been quite a while since we've had a significant one).

    In all I'm pleased with the direction.
    (1)

  6. #46
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    The question is: Will the classes be adjusted in 1.18 already?
    (0)

  7. #47
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rinsui View Post
    The question is: Will the classes be adjusted in 1.18 already?
    They will have to be in order for Auto Attack to even work won't they? Maybe not fully adjusted but certainly some adjustments have to made in 1.18.
    (0)

  8. #48
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Kinda hoping(just a little) that ARC's auto attack will have a pansy scream scream slap slap get away from meeee animation.

    Though with how SE is it'll probably be a single punch from PUGs animation stock.
    (0)

  9. #49
    Player
    tyrion's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Tyrion Halfman
    World
    Aegis
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sorel View Post
    1.18 includes the following:
    1. Removal of the Stamina Bar and implementation of Auto-Attack. (Letter #11)
    2. Adjustments to Guildleves. (Letter #12)
    3. Implementation of Settlements as quest hubs. (Letter #9)
    4. Implementation of two instanced dungeons. (Letter #11)

    1.19 includes the following:
    1. Auto-Attack fine-tuning and animation diversification. (Letter #11)
    2. Implementation of Beastmen Settlements. (Letter #9)
    3. Adjustment to recipes. (Letter #12)
    4. Implementation of the Materia Crafting System (Letter #12)

    Did I miss anything?
    According to the 4gamer interview, the removal of physical levels will also come in 1.19. Which means we will have fewer attribute points but each point will make a bigger difference. It's probably a big reason why the new algorithm wont come til 1.19. I would assume the new algorithms are balanced with the new stats in mind.
    (3)

  10. #50
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    They will have to be in order for Auto Attack to even work won't they? Maybe not fully adjusted but certainly some adjustments have to made in 1.18.
    No, what I mean is: was there any mention that abilities will be re-allocated and adjusted between classes already in 1.18?
    (0)

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