Exactly, considering you stack 999 arrows in one slot >_>.
I seem to remember SE stated that because of the size and amount of changes needed for the battle system it was always going to be split up into 2 patches. How far apart 1.18 and 1.19 will be though is the question and how will only having half of the battle system function in the upcoming Dungeons alongside 1.18?
Introduction of cure and curaga (interview). Class adjustments/restrictions for more definitive roles?1.18 includes the following:
- Removal of the Stamina Bar and implementation of Auto-Attack. (Letter #11)
- Adjustments to Guildleves. (Letter #12)
- Implementation of Settlements as quest hubs. (Letter #9)
- Implementation of two instanced dungeons. (Letter #11)
1.19 includes the following:
- Auto-Attack fine-tuning and animation diversification. (Letter #11)
- Implementation of Beastmen Settlements. (Letter #9)
- Adjustment to recipes. (Letter #12)
- Implementation of the Materia Crafting System (Letter #12)
Did I miss anything?
Yoshia did say in 4gamer (I believe) that time between updates will be shorter (though it's been quite a while since we've had a significant one).I seem to remember SE stated that because of the size and amount of changes needed for the battle system it was always going to be split up into 2 patches. How far apart 1.18 and 1.19 will be though is the question and how will only having half of the battle system function in the upcoming Dungeons alongside 1.18?
In all I'm pleased with the direction.
The question is: Will the classes be adjusted in 1.18 already?
Kinda hoping(just a little) that ARC's auto attack will have a pansy scream scream slap slap get away from meeee animation.
Though with how SE is it'll probably be a single punch from PUGs animation stock.
According to the 4gamer interview, the removal of physical levels will also come in 1.19. Which means we will have fewer attribute points but each point will make a bigger difference. It's probably a big reason why the new algorithm wont come til 1.19. I would assume the new algorithms are balanced with the new stats in mind.1.18 includes the following:
- Removal of the Stamina Bar and implementation of Auto-Attack. (Letter #11)
- Adjustments to Guildleves. (Letter #12)
- Implementation of Settlements as quest hubs. (Letter #9)
- Implementation of two instanced dungeons. (Letter #11)
1.19 includes the following:
- Auto-Attack fine-tuning and animation diversification. (Letter #11)
- Implementation of Beastmen Settlements. (Letter #9)
- Adjustment to recipes. (Letter #12)
- Implementation of the Materia Crafting System (Letter #12)
Did I miss anything?
No, what I mean is: was there any mention that abilities will be re-allocated and adjusted between classes already in 1.18?They will have to be in order for Auto Attack to even work won't they? Maybe not fully adjusted but certainly some adjustments have to made in 1.18.
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